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Scale The Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #927 | 3.800 | 3.800 |
Overall | #1765 | 3.400 | 3.400 |
Enjoyment | #1912 | 3.200 | 3.200 |
Style | #2634 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You SCALE a tower in the game.
Development Time
96 hours
(Optional) Please credit all assets you've used
"Getting it Done" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Comments
Fun concept for a rage game, but maybe a little too unforgiving. Spent about five minutes trying to get past the initial four slime patches and didn't manage to, then gave up. I think the sideways controls are what throw me off most. Still, a pretty cool concept, might be worth investigating further, maybe with a slightly more gentle beginning.
It really takes some time to get used to, it's got a catchy soundtrack. It'd be great as a mobile game.
We both thought of the same thing: scaling a tower with difficult controls!
Initially, the game was difficult, but the more I played the more I learned to control the character. It was pretty fun just swinging around in the beginning section of the game, although the game ramps up in difficulty a little too fast, so I suggest either removing some of the spikes or making the space between them bigger. Also, reducing their hitbox size to half will make the game seem fairer to players because touching a single pixel and having to restart is frustrating, in contrast, entering a quarter of the way in a spike is clearly the player's mistake.
The game is clearly going in the right direction and, with more time, you could refine the level and add some quality of life features such as separate sound and music volume sliders and sensitivity sliders.
I managed to get to the first coin a few times, and then immediately fell. The area with spinning death up above terrifies me :D
I think the character is a tad too difficult to control speed-wise, even for a 'difficult' style of game. Quite the unique approach however, and very polished for the dev time!
Nice! It's hard to control, but very fun.
That's "getting over it" kind of game :D Cool idea
very uncomfortable to play, but otherwise very good!
Very creative! Cutie idea, and great to go beyond standard gameplay :) Unfortunately I found the controlling the body, quite unintuitive, and more often than not bouncing the opposite direction than I intended.