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VladGG

22
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5
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A member registered Feb 11, 2021 · View creator page →

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The graphics are simple, yet perfect for this kind of game and are easy to make for a game jam. The mechanic is simple and many games in this jam implemented it, but this one has a nicer presentation. The tutorial text was a bit hard to read since it was black on a dark green background and I think I softlocked myself, but despite that I enjoyed this game.

The game is buggy unfortunately, but, despite that, I was surprised to see soft-body physics in a game jam. Interesting idea. Maybe it would have turned out even better with more time.

We both thought of the same thing: scaling a tower with difficult controls!

Initially, the game was difficult, but the more I played the more I learned to control the character. It was pretty fun just swinging around in the beginning section of the game, although the game ramps up in difficulty a little too fast, so I suggest either removing some of the spikes or making the space between them bigger. Also, reducing their hitbox size to half will make the game seem fairer to players because touching a single pixel and having to restart is frustrating, in contrast, entering a quarter of the way in a spike is clearly the player's mistake.

The game is clearly going in the right direction and, with more time, you could refine the level and add some quality of life features such as separate sound and music volume sliders and sensitivity sliders.

I loved the artstyle! And, as a suggestion, you could zoom out the camera when the sword becomes really big.

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Arena-type games are always common in game jams. This one is among the fun and creative ones. I found myself playing again and again. Try beating that score!

Someone seems to be passionate about chemistry. The atomic part of the game was interesting and educational, although the rest of the game took an unexpected and rather dark turn.

This game brought back memories of 6 year old me playing simple flash games. It was quite entertaining, although I would have loved to play more levels exploring the yellow putty mechanic.

Yup, you won. Congrats!

I managed to get in the unreachable room after you obtain the blast ability. It's pretty cool that you can do stuff like this in the game!

I really enjoyed playing your game!

Well, I will look into it and try to fix it as soon as the jam results are shown. Thank you for telling me!

Oops, looks like I forgot to round up the coins. I hope you still enjoyed my game!

What an amazing game! I can't stop playing it!

It's really satisfying to land a combo or even just a simple trick. The music fits in really well and the art is great.

The player controller is really well done!

I was at the second obstacle when I realized that I have to protect the orb that's rotating around my character lol. Still, the game is really cool and it somehow feels amazing to navigate through those tight spaces.

Your game was really cute. ❤

The art made me click on the game, so that's a good sign, but I was confused on what I had to do at first.

The game is good. The movement also makes me love a bit more restarting levels.

Also, I just have some suggestions:

  • Make the hitbox of the player slightly shorter than the actual player sprite so that the game is more forgiving
  • Make the hitbox of the spikes a small triangle with the base towards the wall, so that the player still dies when running into one, but doesn't when walking off a platform with a spike at the edge (like in the 4th level 2nd screen)
  • Maybe add checkpoints

Making loops with a rope is a take on the theme that I think is obvious, yet nobody thought about it.

The puzzles were great and really turned on my brain at the later levels.

Also, if you used Unity's line renderer for the rope, you can increase the corner vertices value so that the player won't notice the sharp corners of the rope (haven't tested though).

Sunt interesat, insă acum că am terminat jam-ul mă voi relaxa puțin! VladGG#9530

Loved the lo-fi ❤

Thank you!