The graphics are simple, yet perfect for this kind of game and are easy to make for a game jam. The mechanic is simple and many games in this jam implemented it, but this one has a nicer presentation. The tutorial text was a bit hard to read since it was black on a dark green background and I think I softlocked myself, but despite that I enjoyed this game.
VladGG
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We both thought of the same thing: scaling a tower with difficult controls!
Initially, the game was difficult, but the more I played the more I learned to control the character. It was pretty fun just swinging around in the beginning section of the game, although the game ramps up in difficulty a little too fast, so I suggest either removing some of the spikes or making the space between them bigger. Also, reducing their hitbox size to half will make the game seem fairer to players because touching a single pixel and having to restart is frustrating, in contrast, entering a quarter of the way in a spike is clearly the player's mistake.
The game is clearly going in the right direction and, with more time, you could refine the level and add some quality of life features such as separate sound and music volume sliders and sensitivity sliders.
The game is good. The movement also makes me love a bit more restarting levels.
Also, I just have some suggestions:
- Make the hitbox of the player slightly shorter than the actual player sprite so that the game is more forgiving
- Make the hitbox of the spikes a small triangle with the base towards the wall, so that the player still dies when running into one, but doesn't when walking off a platform with a spike at the edge (like in the 4th level 2nd screen)
- Maybe add checkpoints
Making loops with a rope is a take on the theme that I think is obvious, yet nobody thought about it.
The puzzles were great and really turned on my brain at the later levels.
Also, if you used Unity's line renderer for the rope, you can increase the corner vertices value so that the player won't notice the sharp corners of the rope (haven't tested though).