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Matter of Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5855 | 1.934 | 2.182 |
Overall | #6499 | 1.827 | 2.061 |
Creativity | #6587 | 1.853 | 2.091 |
Style | #6663 | 1.692 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It revolves around shrinking and growing things to solve puzzle. The Scaler gun you have was literally built to scale things.
Development Time
48 hours
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Comments
cute game! the player sprite looks great and i like the heterochromia detail. the pixel cake looked delicious and i liked how you could scale it up!
About what you mentioned in the description, my game is a godot 4.3 game that features a size changing physics object and it works just fine, one thing to note is that in godot, you aren't supposed to scale physics objects direcly, instead you can change the paremeters of the shape resource of the collision shape and scale the rest of the child nodes, if you want more clarification don't be afraid to ask!
Thank you for telling me this. If you don't mind giving a more step-by-step explanation on how to do that, I'd really appreciate it.
Hi, sorry for taking so long to reply
I don't know your comfort level with godot and explaining everything from scratch would take a whiiiiiiiiiile, especially in comment therads like this.... if you reeeeeeeeally want a full setp by step explanation i might do it through discord, my discord is tameno_
I think I can figure it out on my own, now. thanks, though.
Great game i love the Portal reference, this time the cake wasn't a lie hhhhh. Very fun game
Hey, thanks! I was planning on leaning more into the Portal references with a narrator who works for "Amateur Science" guiding you through the test chambers, but my lack of time and experience with audio prevented me from doing so.
cant get past first level but the art of the player is greate
check my game out
i really wanted to see the other levels but i could not get past the first level sorry...
Yeah, the web build has some messed up collisions with resized objects, but here's a way to fix that: Don't resize the block. It turns out that you can skip the first puzzle entirely because I put the goal too low. You can just jump to the goal without even using the Scaler Gun! This actually makes the game beatable despite it being VERY unintended.