As fun as the voice lines were, it was tricky with the 3D sound in the game because I was missing pieces of dialogue that helped explain what to do. I like the concept, but like others in the comments said, maybe have the cube scaling get faster as the game progresses? Late game was very easy. Pretty well polished and looks good!
Play shovel-like
Journey to the Moon with My Beloved Shovel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #692 | 3.684 | 3.684 |
Creativity | #836 | 3.842 | 3.842 |
Overall | #1047 | 3.649 | 3.649 |
Style | #2038 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A mysterious cube built to scale slowly grows on your space elevator ride.
Development Time
Comments
Very nice game, I liked running around and whacking the cube, but the cube was no real threat and at the end all the sound became distorted. Shoveling coal and coins made me feel very useful, nice job
It was an interesting game. I liked the idea but the cube is too easy to beat. I would add more dangers to care about. I also liked the graphics, though the framerate also needed to be hit with the shovel.
Also, this game has a shovel.
Now this is my jam (no pun intended)! Really loved the style and concept. I didn't think a Bedwars-style resource management game set in outer space could be my favorite of these games so far, but I've been pleasantly surprised. Although the balancing needs some work, the core idea and gameplay loop is excellent. I would absolutely be interested if this game ever got a sequel or a full release. Fantastic work!
This game is oddly satisfying. I was confused at first but once I understood what to do it got really addictive. Who knew shoveling could be this satisfying. I am gonna talk about the parts I didn't like too. Mainly the framerate and insane mouse sensitivity. As I kept progressing the frame rate kept dropping and dropping until the game became a slideshow and audio was glitching and all but maybe it was because of the webgl build and I could manage to finish it regardless. Also after upgrading a bit the cube stops being a danger you can just stand there and keep whacking on it until it becomes smaller. Overall though really good game 5/5 for fun 3/5 for execution.
Holy cow the cube is unstopable. I tried my best but me and my poor shovel got owned by the andry growing cube. Pretty fun game honestly, congrats for the submission!
Ha, that was really fun. I liked the vibe of the space station, the aesthetic was consistent and the sound design was on point (though I would've loved some background elevator music, lol). A few minor bugs/notes:
- Near the end of the game, the SFX started glitching out and repeating. Not sure what was up with that, maybe too many entities in the scene? Not sure how you're handling all the coal that gets generated/consumed.
- Some of the vocal parts were a bit hard to decipher due to the clanging/reverb, but that's part of the charm too I feel.
- I wasn't sure what the threat of the cube was. It didn't seem that hard to manage its size while also keeping the furnace full. Maybe if there was more reward/punishment behind furnace level management, or the cube posed more of a pressing threat, this would feel more impactful.
- The economy was a bit unbalanced (though, it's hard to get that right for a jam) in that increasing shovel capacity seemed like always the best bang for buck. Increasing coal production rarely seemed to help (there was always lots of coal when I went over, at least) though I'll admit I didn't optimize my strategy/movement super well.
Overall I really liked this game, it was super unique and cool! I think it has a lot of potential, and could be really fun if you added other jobs, cranked up the stakes, and turned it into a multiplayer game! Great work!
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