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A jam submission

MANHUNTView game page

Arcade Style Shooter made in Godot
Submitted by pierloch — 1 hour, 18 minutes before the deadline
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MANHUNT's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#41332.5103.833
Style#52302.2913.500
Overall#53242.2913.500
Creativity#61232.0733.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game lets you experience the full scale of a nearly infinite asteroid field. This twin stick shooter pits you against an unlimited number of enemies that are trying to stop you from mining asteroids.

Development Time

48 hours

(Optional) Please credit all assets you've used
Sprite Assets by Kenney - https://kenney.nl/
SFX by Kenny
SFX and Music by Ovani Sound - https://ovanisound.com/

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Comments

Submitted

it’s wonderful, everything is so well done, you just need to get used to it and I liked it even more, I won’t refuse to play even outside the jam :D

Submitted

Got a score of 2660! I really like the initial learning curve, and I developed a strategy quickly. Power is important to upgrade, and getting blue asteroids should be prioritized. At first I was confused about not being able to replenish my health, but after my first run I realized that was a really good design choice. Normally I think of a ton of things that I would improve, but this game is pretty perfect, especially for 48 hours! The only thing I would add is some sort of indicator that you can't move without fuel or shoot without power. For example, the bars could flash when you try to do their respective actions and don't have enough fuel or power. 

Submitted

That made me super nostalgic, I used to play something like this when I was a kid :)

Submitted

a simple yet fun space shooter game. solid 👍 (the 'IRS' XD)

Submitted

could use some polish here and there, but great job

Submitted

Reminds me almost of a roguelite astroid game, pretty enjoyable! It would occasionally not let me upgrade even when I had enough though.