super cute!
Kolin63
Creator of
Recent community posts
fun game! although i didnt play for 15 minutes, and this is something that you should learn from in your future game jams, since its something i learned from too. people are only really willing to play a jam game for 2-5 minutes, so you should make the playtime short. also, the 60 second cooldown on the turrets felt really long too. but i really liked the art and the little robot!
easily the best game ive played, and probably the best of this jam! also, the longest of one of these games ive played, which is really impressive because making a jam game engaging is hard. normally i would comment a few things i would improve on, but i didnt think of anything for this game. awesome job!
the news reporter was so funny! prob the best tutorial ive ever seen. i wasnt able to get far, only about 8000 coolness level. but im just curious, did the pirates have some really cool upgrade that let them go through the storm without taking damage? because i dont think theyre cooler than me so i think i should have it.
i liked how it felt like a cross between doom and minecraft. although i think the block building system could be expanding on, because i didnt feel like i got much value from building defenses. i spent all of my time in the shop menu, so i think that the timer shouldnt be paused when youre in that. i really enjoyed the game though!
this was so much fun! gave me tons of overcooked vibes, and made me realize how much more fun this would be if it was multiplayer (one person driving the truck, one preparing sandwiches, maybe even one accepting orders) *extreme* potential there. the dialogue lines were hilarious, thank you so much for voicing those. also, the fact that you have to have your window facing your customer made it a bit harder, as i had to do a lot of three point turns. there could be a lot of potential in having the ability to throw out of each window, but also being able to throw it a lot further. so you could deliver orders without having to go right up to them.
I wasn't able to find the solution, but it was fun trying. One thing I would change is the snappy movement, since its a little jarring and makes it hard to control. I got to the point where I electrocuted the alien, and I thought that was meant to be the big a-ha! moment and the end of the game, but it just grew right back and I was cornered. So some more clues or directions would be nice.
Got a score of 2660! I really like the initial learning curve, and I developed a strategy quickly. Power is important to upgrade, and getting blue asteroids should be prioritized. At first I was confused about not being able to replenish my health, but after my first run I realized that was a really good design choice. Normally I think of a ton of things that I would improve, but this game is pretty perfect, especially for 48 hours! The only thing I would add is some sort of indicator that you can't move without fuel or shoot without power. For example, the bars could flash when you try to do their respective actions and don't have enough fuel or power.
I played for long enough that I developed a bit of a strategy (high score 1558), and its really fun! But I'm not sure if my strategy was what was intended, because I barely used the blue asteroids. I started by getting a lot of speed, and then just dodging the big asteroids. If that wasn't intended, I would do things like add different types of asteroids and upgrades and other things that would add more replay ability.
Also, did you make this with raw OpenGL? Because its very impressive if you did.
Overall, amazing game!
I loved the concept, and it was very fun playing the game! A few things that I would change:
- I really like how the camera spins around the tree, but having it at a set distance would also be nice. Because sometimes it zooms really close in if my character is being obscured by a leaf.
- Checkpoints
- A way to view controls and the animal's strengths without restarting the game