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A jam submission

Maze RollView game page

Rotate a 3D maze to guide a ball using physics. Scale the ball to navigate obstacles, solve puzzles and reach the goal!
Submitted by PixelPurrfect — 1 hour, 14 minutes before the deadline
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Maze Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1474.4384.438
Overall#5873.8333.833
Enjoyment#10893.5003.500
Creativity#15863.5633.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The ball has to scale to beat the levels

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

LOVED whatever you did with shader stuff!! Reminded of Useless Game Dev on youtube with his Moebius-style rendering. Physics isn't perfect, but that can always be polished post jam!! Had some unfortunate bugs of falling through the holes, otherwise, I had a blast!!! Played https://twitch.tv/hedge_in <3 vod Day 4 @ 24:03

Submitted(+1)

the art style + ui look incredible! this would be a really cool game to speed run and i would love to play the fixed physics version!

(+1)

Wow! I'm impressed with how many mechanics you managed to work in to this game in such a short time! Although the primary size scaling mechanic is pretty basic I think you executed it incredibly well! My only gripe is that the wasd controls for tilting the board felt a little clunky... Perhaps giving the player the option to tilt the board using the mouse would feel better? I think it would also be nice to touch up collision with the ground... the ball would sometimes phase through near the edges. Overall incredible job though, I had a lot of fun playing!

(+1)

wow, this is a lot of fun! great work!

Submitted(+1)

this sounds fun, I should save this to play it

Developer

After the Game Jam we will upload a fix and it will be really playable. Right now I think the physics don't let you play well.  :(

Submitted

no problem but brother.... the cartoon art style is pretty good how did you do that?? High clap for you

Developer(+1)

Thanks a lot ^^
We used a toon shader that modifies the shadows, mixed with a renderer feature that draws the outlines. It was super fun to implement and play around :)

Submitted (1 edit) (+1)

Awesome!!!

Submitted(+1)

Extremely nice looking game,the concept is basic but well executed. The only sad part is the buggy gameplay and confuseness that go with moving the platform even with the top right balance view.

(+1)

Whoooa ! Very Good ! 

Submitted(+1)

very pretty, nice work! I've enjoyed and admire ur game, great idea. Good luck in this jam <3

Submitted(+1)

How is this so well stylized?? teach me??

Really fun game mechanics and ideas too!

Submitted(+1)

I love how this looks, it's so good! The level design was pretty nice as well, overall great game. A shame that the floor clipping bug managed to sneak in like that!

Submitted (1 edit) (+1)

Creative idea! I fell off the platform😿

Developer

The physics are wrong in the last version and we didn't notice 😿

Submitted(+1)

The art style is phenomenal, the physics sometimes a little janky but definitely a fun game, Well Done.

Submitted(+1)

Really fun and challenging! There were a couple of times where the ball jumped over a wall or fell through the floor but those just made me think of attempting  to speedrun this game, overall I quite liked it!

Submitted(+1)

fun little twist on the ball-maze genre, and the art style is amazing. Nice work!

Submitted(+1)

I didn't manage to get past level two (because I'm pretty bad at it), but this is a simple yet clever take on the "roll a ball in a maze" genre.

The art style is outstanding, managing to be creative, unique, clear and beautiful.

Excellent game, congratulations :)

Submitted(+1)

I found this pretty entertaining until level 4, where I found one blocked path and every other path I tried to take resulted in falling through the floor to my death.