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Dead Weight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3837 | 2.777 | 3.000 |
Creativity | #5334 | 2.392 | 2.583 |
Overall | #5399 | 2.263 | 2.444 |
Enjoyment | #6628 | 1.620 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game features a Scale as a main game mechanic and also makes player choices affect the grand *scale* of affairs in the afterlife!
Development Time
96 hours
(Optional) Please credit all assets you've used
Made all of our assets ourselves.
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Comments
I have zero clue how to play this game honestly =] there's just too much going on right from the start. I would love to be introduced to the mechanics one-by-one and have at least some explanation within the game.
I appreciate the universe you built - seems like a lot of work went into that!
Cool worldbuilding! However, some of the text was very hard to see (ie, the back button), and it was kinda hard to tell which god belonged where visually.
Cool worldbuilding! However, some of the text was very hard to see (ie, the back button), and it was kinda hard to tell which god belonged where visually.
Was not clear how the mechanics worked, didn't understand until the final day. It would've helped if the colours on the shelves were more clear and if the writing in the details section was displayed immediately rather than needing to be clicked on.
Cards felt very unintuitive in how they worked with the scale, was not able to figure this out resulting in me frequently being softlocked and having to wait until the timer ran out
Very lacking in anyway to figure out how to play, its not intuitive and although it looks like a card game the rule aren't clear, the day doesn't end when you balance the scales and when time runs out on day one you get stuck on a page with words that you cannot understand so I did not get to see what I assume is the majority of the game.