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Red Dead Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1142 | 3.806 | 3.806 |
Overall | #2145 | 3.278 | 3.278 |
Creativity | #2820 | 3.194 | 3.194 |
Enjoyment | #3098 | 2.833 | 2.833 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player scales according to ammo/health (jam)
Development Time
96 hours
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Comments
Really nice style!
good job :)
I like the art and animations, it was quite short but a lot of fun. I'd love to see this idea to be expanded on.
super game, and a funny star wars reference. What more could I ask for? Great work g
Short but fun. I only wish there was some mechanic to gain the "jam" quicker, since there was a lot of waiting between attacking and "re-loading" so to speak, ammo and health (especially when I realised the chandeliers were safe spots :P). Cool idea to merge those into one ;)
yea I see what you mean, our idea was to add a waiting moment in which you try to survive while you wait to get more ammo\hp.
I like how three separate mechanics are tied to each other; it makes for really interesting gameplay. I especially like the art and the animations. Nice work!
Liked the details on the environment!
This game gave me cuphead ptsr
nice concept, great artwork, pretty fun !