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A jam submission

ScalecasterView game page

A game about scaling a mountain by scaling magical cubes
Submitted by Asometric (@Asometric), 5uso (@5usos) — 1 hour, 5 minutes before the deadline
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Scalecaster's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18363.2233.636
Style#23633.3043.727
Overall#24123.1963.606
Creativity#32423.0623.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale a mountain by building magic tracks and scaling magical cubes!

Development Time

96 hours

(Optional) Please credit all assets you've used
https://kenney.nl/assets/1-bit-input-prompts-pixel-16
https://fontkong.com/product/korean-modern-korean-style-font/
https://github.com/JimmyCushnie/Noisy-Nodes

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Comments

Submitted

Interesting game! I think it's impressive that it's done within 96 hours! good job!

Developer

Thank you! I was also impressed we could pull it off, guess you can get a lot done in a couple of days if you focus. Definitely managed our time better than in our last entry, the 4 days were nice to not stress as much

Submitted

The music is incredible! the title screen make me feel like a RPG.

The game is nice and the colors are cool, the transportation is a little clunky and sometimes I ended up falling just because of how the trasnportation ended. 

great work cool concept.

Developer

You made Eniah happy (reaction pictured below)
 

Yeah, the purple crystals probably shouldn't have a hitbox the way they do currently... I set them up in a way that made it kind of annoying to correct later on.

Thanks for the feedback! 

Submitted

Hello, composer from the game "Crescendo" here! Really cool game! Reminded me a lot of Mario odyssey when you use your hat to ride on the electrical lines. The game felt very magical though, especially with the vibrant colors and the magical soundtrack. I saw the speedrun video in the comments as well and thought that was really cool that you could do some of those things that I never even though of when I was playing haha. 

Developer(+1)

Hi, thanks for the comment! I take any similarity to Mario Odyssey as a compliment, you're right that the low poly terrain is slightly reminiscent of luncheon kingdom. Having tried Crescendo, I think it's the most original spin on the jam theme I've seen thus far, great job on that!

Submitted

Nice relaxing 3d platformer, only thing is I got often restarted to closest checkpoint without actually falling or going anywhere I shouldn't, don't know why, other then that great game! 

Developer

We ran into some last minute issues with the respawn system. Sometimes it thinks you're softlocked and is too eager to bring you back, sometimes it misses and doesn't, sometimes it tries and still doesnt! Biggest regret this jam is not putting more time into testing it 😅. But hey, I hope it didn't detract too much from the experience. Thanks for the comment!

Submitted

I love the game ! movement is to improve because it felt kinda weird, but otherwise i like the art and the gameplay ! Well done :)

Developer(+1)

Thank you! Need to get some more practice dejanking my first person controllers. Glad you enjoyed it!

Developer

Over the last day some peeps have been competing trying to optimize this as a speedgame and it's been so cool to see!

Leaving the current record here, because it's just so nice

It makes very clear that our collisions got ssome issues, and somehow that just makes the run even better

I'm nauseous but i had a lot of fun

Developer

Yup, can see how that'd happen. Thanks for playing!

Submitted

Awesome Idea, the movement is very weird, could be much better, the ledge grab mechanic could use some work. Art style is awesome.

COOL GAME 

Developer(+1)

Thanks! I agree that the movement came out rather janky... We tried to make the controller adapt to the mountainous terrain and with the limited jam timeframe it was a bit underbaked. Im glad you enjoyed the game either way!