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A jam submission

ScaleShipView game page

Scale your ship up and down, to match the size of the approaching thread!
Submitted by BuffedCode — 1 hour, 7 minutes before the deadline
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ScaleShip's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#35482.7002.917
Overall#41602.6752.889
Style#42982.6232.833
Creativity#44132.7002.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale your ship up and down whenever you wish. This has both advantages and disadvantages. Since each size has its own strengths and weaknesses.

Development Time

48 hours

(Optional) Please credit all assets you've used
Everything is made by myself. From graphics with vector art, music with MagixMusicMaker (where i bought the licenses) and special sound effects with my mouth. lol

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Comments

Submitted(+1)

Great game!!! You actually balanced the speed and shots size depending on your scale, not too many people did that and usually in other games it's better to just stay big all the time, but your game is not the case, you did a great job! Also, I guess that the score that you obtain come from the aliens and not from the meteors, I was constantly finding meteors but I couldn't find too many aliens. Except for that little detail, the game is really great!! :)

Submitted

Okey I just restarted it and I think that I just got lost on my first run, that's why I couldnt find any alien. Now I found a huge amount of them!! Forget the last thing I said, the game is perfect!! :D

Developer(+1)

Thank you!

Oh jea i definetly need a better idea for spawning enemies in the future. :D But as long as it served a little surprise on your second try it has some sort of purpose.

Submitted(+1)

I felt nostalgia playing this game. It looks like one of those flash games. Love the concept, but the spawning is a little buggy and there is not much stopping me from scaling to the biggest size and just becoming a turret.

Developer

Jea, i'll never wait til last hours to make the game loop again and have no spare time for fixing bugs. This time i learned my lesson.

May the pink enemy with their shields would have stopped your massive cannon technique, but we don't know since they won't spawn atm .___.

Submitted (1 edit)

Cool game. Fun scaling mechanic. I did notice that sometimes enemy eyelids stayed on screen longer than their body after dying haha

Developer

yea, this is one of the more friendly Bugs :D

Always check your shaders 

Submitted

I really like the enemy designs. Sadly got a bug where the game wouldn't go to the next level. Even though I killed all enemies.

Developer

jea, this Bug occurred few minutes before deadline. I assume the where spawned really far in the distance.

Always check your coordinates :D

Submitted(+1)

Loved the art style, the scaling spaceship with speed changes, and the fact that the "pew" noise was made by you haha. Congrats on getting a game in within 48 hours! :)

Submitted

Hey :) I wasn’t able to play the game because there were no enemies. What I can say is that the laser sound effects that slows when the ship scales is cool. Hope you can make it work and post a patch after de game jam ends :)

Developer

I will upload a patch, since I had much fun creating this one. That's why I was actually pretty sad when I saw I had unfixed bugs x.x But I learned my lesson and will fix it!