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A jam submission

Monster Builder (GMTK Game Jam 2024View game page

Scale up your operations to build monsters for completely rational people.
Submitted by Melancholy Jester Games (@sir_onionknight) — 5 minutes, 18 seconds before the deadline
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Monster Builder (GMTK Game Jam 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Style#44852.5513.375
Creativity#45632.6463.500
Overall#49222.4253.208
Enjoyment#54212.0792.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build Monsters and upgrade your facility to scale up business and profits.

Development Time

96 hours

(Optional) Please credit all assets you've used
freesound.org for sound effects.
All other graphical assets and code by me.

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Comments

Submitted(+1)

Even though, as you’ve said, the game’s kind of broken, I liked what I saw! Going into a game called “Monster Builder,” I sort of expected it to mostly comprise of some kind of menu where you select monster parts. Let out a surprised “Augh!” when I was thrown into a creepy warehouse with a first person view, and a 4-slot inventory harkening to Lethal Company!

While there wasn’t much to do, I liked looking around the very nice environment you’d crafted for the game, then creating a slime, and finally using the slime to jump atop the operating table whatzitcalled.

Despite it not quite turning out completely functional, great job on the game! I’d like to see what it looks and feels like in a completed and/or function form, to be frank.

Some random thoughts, if you don’t mind: the vastness of the warehouse put me in mind of a combat arena. Having to sometimes fight and subdue one’s own creations would be very cool. Or even crazier, having to sic one’s creations on authorities cracking down on one’s illegal monster building business would be awesome.

Developer(+1)

Haha thanks!  Yeah...I was pretty disappointed in how it stopped working just before the build.  I had no idea it was broken because I was just clearing namespaces that were generating errors (or so I thought) until it was way too late to do any fixes.

The general gameplay loop prior to it breaking was basically accept orders as they came in, build the monster, package it and send it off to complete the order.  At the end of the day, you'd have the option to upgrade your facilities.  There was still a bit of space though so something like that could have been interesting but it definitely wasn't part of the initial plan lol

I think I spent too much time on the graphics honestly lmao

Submitted(+2)

Very happy to see another monster builder game! There should be more games where you build monsters, really glad that you submitted :) Interesting gameplay loop but it would benefit to have the controls and rules listed either in the game or the itch.io page as I had to figure out some stuff on my own. Aside from that, good job!

Developer(+1)

Thank you!  Unfortunately a lot of it sort of broke an hour before the jam was over and so a lot of the gameplay doesn't function as intended anymore but in the spirit of the jam, I submitted it regardless as-is.  I will definitely post the controls on the game page though!