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My Beautiful Creations!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3118 | 3.031 | 3.031 |
Creativity | #3647 | 2.938 | 2.938 |
Overall | #4222 | 2.656 | 2.656 |
Enjoyment | #5692 | 2.000 | 2.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you are building a business which should be "built to scale" (economies of scale). The product you are selling are monsters which are also built to scale (grow larger and stronger).
Development Time
96 hours
(Optional) Please credit all assets you've used
Free Music Archive (SalmonLikeTheFish)
FreeSounds for sound effects.
See description for full credits.
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Comments
Interesting concept, but I found it a quite incomprehensible if I'm honest. I suspect there's a good game in there, but it has gotten a bit lost somewhere along the way. I could appreciate the hand-painted art, but that was let down by the standard Unity UI controls that also had a few bugs (I think - I'm not really sure I was able to see what everything should be doing).
Good effort still. Turning out any working project in 4 days is a huge challenge! Ask me how I know... My own entry was very incomplete.
I understood the mechanics, but not really if there was any strategy.
I felt like I was building monsters kind of randomly, and checking every vendor every night against every one of your monster stats to see if you have something worth selling was kind of tideous.
Maybe you could get orders from clients, so you don't build random stuff in hope that someone will buy it.
And as everyone said, the main art is great.
I agree with other commenters, that a tutorial is needed. Sadly couldn't really figure out what to do :( I enjoy the style and the music though!
I loved the art style (especially the background and cover art!). It's very hard to understand what's going on and what kind of goal I'm working towards, but it's an overall interesting game with nice music!
Very interesting game idea! As many have pointed out, it's really hard to understand what is the goal and how to get there. Even after reading the tutorial on the game's page, it took me a while to finally get it. But once I did, I could see the potential for a very interesting management game. As a fellow artist I'll take the time to say that cover art is gorgeous, great work!
I liked the overall vibe and wanted to know more about this strange world, but the lack of feedback for you actions confused me a ton and couldn't progress much. Still a very interesting submission, good job :)
I mean it looks interesting but I have no idea what to do 😅 and the wall of text is not helping. Definitely needs a tutorial
Interesting game. While I do agree a tutorial would help immensely for this game since its overwhelming at the start, it's also a gamejam so I totally get the time crunch, and I figured things out eventually. Unfortunately what hurt the most were a few key bugs and UI things that made things difficult to play.
- I had tooltips going off the screen a couple times which made it impossible to read unfortunately. I ended up doing a bunch of research multiple days in a row to figure out what it does but still am not sure. Was it unlocking upgrades?
- Once I'd amassed a lot of resources for building monster, dragging it in the center one at a time was excruciating. It was cute with few stats but with a lot, it got tedious.
- Balance wise, temp work is kinda op just because of how quick it is comparatively to making guys. I decided to not abuse it to fully experience the intended gameplay loop, but this is more of a nitpick haha.
Either way, I still had fun! Nice submission!
Thanks for the feedback and thank you for letting me know about the tool-tip going off-screen. Yep, doing research gives you points which allow you to unlock better machines. I wanted the dragging to be slightly tedious to nudge players to buy machines but I may have overdone it haha. Will definitely consider this post-jam. I also need to work on the balance as well because buying machines is also not worth it in the jam version ^^'
Oh hey, I like this kind of resource management game!
I think what would have made it a lot more interesting would've been to shift the randomness factor from the customer demands to the resource generation if you know what I mean. Right now generating resources and building monster is completely reliable and predictable, but the RNG only comes with the customer demands, which you have no way of making educated guesses about before. Really liked the idea and aesthetics still!
Thank you for the feedback and for playing! When I make a tutorial after the jam I'll explain in more detail generally what each type of customer wants. I wanted there to be a risk-reward of either "overproducing" your monster but you know it will satisfy any requirement in a certain level or try to minimize the resources used per monster but risk that no one would buy it that turn. But I do agree that informing the player generally what each type of customer is looking for would improve the game-play loop :)
Nice art cool game.
The biggest thing holding this entry back is the lack of a tutorial (elsewhere noted). There is a satisfying game loop in there and a nice and (oddly) soothing aesthetic that I enjoyed, it's just a shame that there is too much of a steep learning curve for some people. But like I said, once hunted out, the game was quite nice!
Thanks for playing! Adding a tutorial at the start was originally a part of the plan, then it became a stretch goal, and then something that was cut (unfortunately). That's the first thing on the list for a post-jam release.
as a big board game player I thought this game was a perfect fit for me!
It took me a few nights to understand what was going on, but once I did I got into it! Also enjoyed the music! It would be nice to know the amount of each part I've put into the monster was. I would lose count putting in blood and just hoped it would be enough.
Thanks for the feedback! I realized too close to the end that I probably should have a counter for how many materials go into the stew. Will definitely keep this in mind for a post-jam release :)