haha ! Taking part in a jam and working in a team to create a game, even unfinished, is still an achievement ! You have earned experience from that and passed level2 in game development ^^Congrats
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Fish Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #7146 | 1.352 | 1.600 |
Creativity | #7284 | 1.268 | 1.500 |
Overall | #7319 | 1.183 | 1.400 |
Enjoyment | #7377 | 0.930 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea was that you could change your equipment, the scales on the fish, to best suit your situation to solve the puzzles. Puzzles are hard to make so it became a top down shooter...then become melee attack. Still. Fish!
Development Time
Comments
There doesn't seem to be a lot to this game so far but there are some things I really enjoy about it: The visuals are weird and seem to not quite fit together but I actually really like that. First I didn't get what to do until I clicked the left mouse button and I really like this attack animation. I hope you'll continue working on this! I'd love to see this at a more finished state!
Haha yeah, issues with the sprite sheet is what happened there. Really glad you enjoyed the attack animation! Luna was responsible for that and I agree it looks sick.
I'll 100% try and do all the things we originally intended. A the last 2 days of the jam was me spending 5 hours on an idea, couldn't get it to work, moved onto something else.
In the end not a lot worked, but really glad I tried and got something submitted
Thanks so much for playing and leaving feedback :D
Good attempt! Submitting anything and trying is better than nothing at all! Having a small team can be a huge boon if you give it some practice and hone your skills. Imo the point of a game jam is to learn, so I hope you learned something valuable during your process :)
Hey, congrats on submitting a game :-)
I think you should keep working on it, and improve your coding skill.
Try to:
* Fix the animations
* Make the goal clear to the player
* Add some feedback so that we understand what's happening
Good luck on your journey :)
the controls are janky the art is kinda bad and im not sure what im supposed to do
I had some stand-in sprites I was using while making the game, it was clearer on what to do - attack the enemy. Problem happened when I tried to convert the artist's frames into godot from adobe animate - could not at all figure out how to get the frames into a grid. The original animations looks sick but cause I couldn't crop them properly it ended up in what you see, and with 20 minutes left before the original deadline we were panicking.
also, the direction of the sprites is flipped incorrectly lmao
It is very janky, thanks for playing it and taking the time to leave a comment though.
I hope you'll enjoy our next project more :)
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