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A jam submission

Storehouse StormView game page

Submitted by srslylawlDev, Leonhard, Jakob Schmelzer-Ziringer — 59 minutes, 50 seconds before the deadline
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Storehouse Storm's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20143.4293.429
Overall#31892.9762.976
Style#35992.8572.857
Enjoyment#37202.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Objects must fit the grid in order to avoid score deductions

Development Time

48 hours

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Comments

Submitted

This was cool. I like the idea driving it.

I think it's a bit difficult, though. Tried a few times and didn't get even close to completing my stack haha.  

I would prefer smooth movement to the block-by-block approach. I feel like the game is based on doing something speedily and the bit-by-bit movement hinders that objective. Also, a bit of music would have been nice.

That being said, I can see this becoming a cool game. Smooth the movement, lower the difficulty curve, polish the art, maybe add some form of progression to keep it interesting. I'd play that!

Nice work :)

Developer

Thank you!

Yeah, it turned out to be way more difficult than intended.
Also agree with the movement - while its precise it gets very tedious very quickly to cover larger distances.
Definitely could use some iterating :)

Submitted

Good idea. In my opinion in 3D it could make a lot. Imagine this but in co-op.

Developer

Oh yeah, a coop or even versus mode could be sick. Thank you!

Submitted

Definitely a tough game! 

I was having a hard time getting the blocks moved out of the way in time not to mess up the structure I was creating. I was only able to pass 1 section (got 360 points). Once I realized the shape didn't need to be perfectly filled that helped but still had a hard time getting things moves in time. 

The idea was cool, the style was neat and really creative, I loved the error block lmao. Overall I think with a little tuning this could be a super fun game. Please check out and rate my game if you can!

Developer

It turned out to be way more difficult than intended - so you're absolutely right!
Playtesting a bit would probably have gone a long way.

Thank you!

Developer

Does not work on mobile! Just kidding, part of the dev team here. 

Just wanted to give everyone my personal opinion. This topic took a tool on us. For people that know the GMTK23 game from us, we went crazy on the idea of role reverse by reversing the role every stage, creating a hectic unique gameplay scene.  But built to scale was humbling, since we could not see deeper meaning in the topic, but we knew literally scaling something was not an option and the recursive Tower Defense idea was scratched, so we ended up building a game about a literal scale... that really does not have a lot to do with weight |-') 

I still hope you all enjoy it! \o/

Ps: See you again in a year at the latest o/

Submitted

Similar to what we made!