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DICEMANCER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #98 | 4.458 | 4.458 |
Overall | #138 | 4.079 | 4.079 |
Enjoyment | #183 | 3.898 | 3.898 |
Creativity | #371 | 3.881 | 3.881 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw dice, and your attacks are randomized
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What a cool little platformer, I love the visuals & the theme song too. Wish there are more, the four dice abilities we got are already enough I think to make a challenging platformer, hope you continue the development. Excellent job!
The concept is unique, the art is beautiful, the intro sequence is comedic (and well done!), and the game is easy to get a hang of. What's there not to enjoy? Great job with this submission!
thanks femboy dnd man
Excellent presentation, the intro slides look great, the music was a bop and I especially liked the little animation of kicking through the door. I liked the variety of dice effects, and the UI for your attack queue was really well done. I feel like the attack randomisation was frustrating more times than it was engaging, although the idea of avoiding certain dice to change your playstyle is an interesting one. As others have noted, I feel like the level design perhaps doesn't show off your mechanics to their fullest potential, but it's good enough to demonstrate your ideas so it's good enough for a jam I think! Great work.
thanks for playing!! I had a blast making the intro slides (as much of a blast you can have at 2 am, anyway) and learning how to write percussion specifically for the game jam lol. Antidissmist had the idea to have the door kicking, and its hilarious. We're currently adding more random funny animations for the post jam version.
Yeah, level design is definitely something we want to iron out post jam. Attack randomization feels clunky still, and we're still trying to think of ways to make it fit better. Maybe a remove dice pickup? Currently, a lot of levels are beatable with only 1 or 2 dice (usually being ice and bomb dice). We'll work on it though :P
This was a really fun entry. I love the dual purpose the dice had as both a utility, and a combat tool, and all the art was phenomenal! I only wish there was more I could play, nice work.
Excellent presentation. Great idea with the dice being powerups, but I'm kinda iffy on some of the level design. The physics are way too floaty for that precision jump with the two explosive barrels, and I don't like platforming shooter sections where enemies take a bunch of hits to die, leading you to peak out and take potshots over and over. Also, the explosion physics were a bit jankier than I think you intended, and too often I keep freezing myself with the ice dice. And in situations that you present in the game, the optimal, but boring, solution would be to keep spamming dice in a safe area until you get the dice you need. Either that, or rushing through the enemies. Oh, but bonus points for having regenerating health.
Thank you!!! This is very helpful feedback! We'll try to balance the enemies and tweak the platforming a bit