What a fun little concept, really harder than it looks, but the gameplay is so unique. Cool visuals & animations too, excellent job!
meckyr
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I love the whole aesthetic & the vibes this game gives. Its like a work of art that tells a story, respect all around.
I have to stop at a certain point though, coz my luck ran out, but I really wanna know whats up there, if someone can kindly spoil me, whats on the top floor hehe
Otherwise, really really great job!
It happens quite a lot in most visual novel, especially if there are a lot of choices, sometimes I need to go back to read the previous sentence, and its awkward to read from below upward.
The multiple choices sometimes merge like in one text box, mostly for a long sentence. Its more like a little nuisance more than anything.
Lastly the color, I am not a fan of white text in bright background. Simple dialogue box like the choices (black text in white) is what I preferred most of the time, if we dont want to get fancy.
But all of this is just my preference, you dont have to pay it too much attention, its still a fun experience, keep up the good work!
Have a lot of fun with this kind of puzzle, you cant dash mindlessly but you dont have to hit all the enemies either, its just an extra reward, love it. I suggest add a time limit for certain stage too, so player cant just slowly dash with the number 1 dice value.
The whole presentation is slick & simple too, really cool entry, nice job!
Super creative, a unique gameplay that is implemented well & very fun. Love that you have to account for both atk & def, because if you are not defending, you can lose valuable health points as there are no healing.
The presentation is nice & simple. Maybe you could add a bit of enemy's death animation and transition to the next enemy, so the game doesnt just go right back to the action. But thats just me, excellent job!
The floaty-ness is actually contributing to the game's difficulty and make it more fun, I am truly amazed. Overtime, I learned a more effective way to finish each of the stages. I can see a great potential in this concept, hope you expand more on this, I think it will be a unique experience.
My only suggestion is to implement a better endgame scenario, rather than to wait for the score to reach below zero, coz you get to the point where you cant finish any of the stage anyway, your time is too short. But thats just me, overall amazing entry, really good job!
Really enjoy this, fun gameplay, even though its hard to aim, when the dice hits, it feels really good & satisfying. The art, effect, camera works, & audio are on point, complete the whole vibe & experience, really well done.
Other than the bug where the dice fly out of the arena sometimes, you did an excellent job! congrats!
I didnt expect to find a typing game in this jam, not sure how it relate to the theme other than the name of the family, but that beside the point hehe
Very fun & challenging, nice art too, I really enjoy my time with it. I am invested in Dice family now, wish all the best for papa Dice. Awesome job!
This is a fun challenge, I managed to finish all the levels, and now my brain is hurt haha
But seriously, this looks very polished, the dice mechanic is implemented well, and the presentation is so slick. I also love the multiple floors you have to land your dice on, very nice touch. Maybe limit the number of roll a bit so players dont roll randomly to solve the level. Other than that, excellent job!
This is so fun, cool & unique concept. A bit too hard, haven't made to the 50th floor yet, but I'll keep trying!
Is it procedurally generated? Coz sometimes I get impossible level not even above 10th floor. Maybe you can make it so the level still "feel" possible to complete. I say that but I have no idea how can I implement that myself hehe, awesome job!
Super fun concept, I like the vibes & the pixel arts too. Its like a mini rogue-like experience, its too easy for me but I am sure you can make it more challenging or add more stuffs later.
My only suggestion is add a bit of prompt to "press any key" before continuing the arena, coz sometimes I forget who gets what buffs/debuffs. Other than, really great job!
Cool little board game, the gameplay & presentation are already solid foundations for a nice board game-like experience.
I can think of several things to spice things up if you end up making another level, I am sure you do too, maybe like a limited reroll feature or multiple path, so many possibilities with this kind of game. But anyway, great job!