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Dice It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1677 | 3.250 | 3.250 |
Enjoyment | #1943 | 2.875 | 2.875 |
Overall | #1946 | 3.063 | 3.063 |
Presentation | #2195 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set on a board game set, with players collecting dice to progress, as well as having the possibility of using dice to engage enemies in combat, causing random effects
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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Comments
I like it. It hase a lot of content. There are some annoyig bugs like when i touch one of the dice guys
I cant hit them anymore and cant get rid of them.
The game is very easy to understand but having a tutorial would have been beneficial anyways.
I had fun playing it.
Great concept. Maybe nerf the enemies a bit though since the slow down is quite tideous.
Awesome concept, i found the shooting direction quite annoying as it was nearly impossible to hit enemys from a distance. but overall the upgrades were a good feature.
Nice game, but a background music would have made it better. For the rest, great job.
game was really good, there were a few bugs but it was great. would be better if there was some ambient music while you were playing
This game could be really good with a bit more polish. The idea is really good and I like the concept but there a few problems with the game...
1. The attacks should follow a pattern to make the game more fair.
2. Dices can spawn off the playable bounds.
3. There's a glitch where your gun just stops working out of nowhere.
Thanks for the feedback :) I'm painfully aware of the issues, it was my first time using godot after years of unreal and I just barely managed to submit on time and so unfortunately didn't get the chance to playtest at all .-.
Really appreciate the comment, thanks again :)
Nice, this one was addicting. The upgrades made me feel very strong (the longer the game went on it got easier). The enemies did lose their hurt boxes sometimes which could be annoying if it was like 45 seconds in.