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Felix's Guaranteed Lucky Dice Store's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1991 | 3.143 | 3.545 |
Overall | #3039 | 2.659 | 3.000 |
Presentation | #3279 | 2.579 | 2.909 |
Enjoyment | #3612 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about running a lucky dice shop!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is super cool! I love strategizing how I can bend the luck, and it's awesome how it all works together! Great work!
Thank you :)
Awesome theme and execution. The variety of dice and theme while being able to complete it in 48 hours is stunning. I have very good time and deeply enjoy it!
Thank you for playing!
The idea is very different from the games I'm playing! I really liked it! Well done! Congrats for the submission!
Thanks for playing!
The concept is very good, but the game has an imperfection:
It could be just me, but I feel like my decisions barely matter. Whichever dice I choose, the outcome is more of a matter of luck than decision making. I think a quick fix to that would be increasing some dice's average and price, while lowering others', so you can decide to go safe and earn less or risk more and earn more. In this state, the luck stat is pointless, because whatever I do, it does not feel like it matters, but if done right this mechanic could be great. Same goes with the costumer happiness, I feel like I can't influence it in a meaningful way, no matter how hard I try.
Other than that, the game has a really good concept, and good potential. It looks good, the sounds good, although I think some music could greatly improve it. I also liked Felix's character.
I know what you mean! My original concept had a mechanic with gems you buy or win and infuse each dice to change things like average and risk, to give more avenues of player control and influence, but unfortunately I just couldn't find the time to add it before the deadline (same with the music).
Thanks for playing and for the feedback! Will definitely use it when working on furthering the concept :)
overall cute game idea! a bit lackluster but had fun playing
Thanks for playing!
Great concept, wonderful presentation! Loved the UI, and Felix's design was on point. It feels wrong to criticize the gameplay without any ideas on how to fix it, but it did feel like it lacked something. I think maybe i would have liked it a bit more if success felt more in your control. It felt like the averages were a bit too high, and even when exclusively picking the dice with the lowest averages I couldn't build up more luck than 2. Maybe I got really unlucky, maybe I'm just a dummy who didn't understand the right strategy to use, but either way that's how it felt. But then again it's understandable, as it is a game about rolling dice lol. Having said all that, I did enjoy my time with it. Pretty good game overall!
Thanks for playing and for the feedback! I agree with you, it really needs more mechanics and available strategies for the player to make pure "luck" less of a deciding factor, just couldn't fit those in before the deadline.
Completely understandable, only 50h is tough.
Cool concept, good execution, I didn't like the tutorial though, way too much text at once
Thank you for playing and for the feedback! I hear you, I wish I had added at least the option for a shorter tutorial.