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Roll Ranger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #935 | 3.318 | 3.318 |
Overall | #1905 | 3.076 | 3.076 |
Presentation | #1920 | 3.182 | 3.182 |
Creativity | #3107 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You ROLL for various augments to empower the character and the enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun and polished game! The sprites look really good! Good job!
Simple idea, fun little game. I like the idea that you get a random powerup and what is basically a random powerdown each round.
The hardest part of the game by far was that enemies all fired at you the exact moment the play button is clicked - it would be nice if they had a slight delay, or even if you could see where they would spawn before starting so I didn't have to react to things I couldn't see yet.
Really fun idea! I have always enjoyed the concept of having the enemies growing stronger alongside you. The combat is fairly satisfying, but more 'oomph' can definitely be added to juice it up!
Would love if you can check out my game too. Thanks!
Very good game. The combat feels alright, although it just doesn’t feel very satisfying. The art style is very good though.
I got pwned :'(
Very cool idea.
Apparently you added a random angle in relation to yourself to the shots of enemies or they really predict where I will be XD. I don't really like spawning on later waves. I would spawn the monsters some time after the player and tell them where they will spawn so there is time to move away.
For me this is very cool, I would not have done this in 48 hours. (Enjoyment 5 stars)
I liked the double-edged card system!