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Dillyo

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A member registered Jun 30, 2015 · View creator page →

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We balanced for the easy side for the Game Jam.

Oh, that is a good idea!

We did balance for the easy side for the Game Jam

I love incremental games, and this was satisfying to play. Little rough around the edges for the UI, but great game overall.

We intentionally balanced on the easy side for the Jam.

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Thanks! I had so many tasks on my Polish list that I couldn't get to them due to time. This is our 4th time entering the GMTK Game Jam. And most of us have done other Jams in the past as well!

I liked the puzzles of this game! Good application of the theme. 45 levels was awesome to see!

No worries, we have all had our first Jam!

My favorite thing about Game Jams is seeing all the different interpretations of the theme.  When I pitched the idea of the game I mentioned luck to be a landlord.

As for "Built to Scale," we instantly went to dragons and business management.

Dragon jealously is a good idea! We balanced the game on the easy side for the Jam.

I needed way more pity boxes than I am willing to attempt. I loved the building mechanic. I wished it was snap to grid, but the psychics made it an interesting challenge. Whenever I fell, I only had me, myself, and I for building the platforming.

We balanced the game to be easy for the game jam, we also had to downscope the gameplay loop, the shop was boiled down from the original version due to time constraints. I have seen various people lose at the game. Our artists and sound designer did a wonderful job!

Interesting mechanics for a transportation game!  I love slingshotting things around with gravity.

A Quests panel at the top left of the screen would show how much money you need after you finish the tutorial quests.

We balanced for the easy side for the game jam.

Glad you liked it, you can show gameplay in your video, you should also link it as a reply, so we can watch it!

We intentionally balanced it for the easy side for the Jam. Once we got the balance we liked it we reduced the gold requirements by about 10%

The shop system was originally designed much differently, but we had to cut it for a more basic one.

I thought the same when I submitted it!

I wanted to do a little story pop-up at the start of the game, explaining why you are doing what you are doing.

We balanced the game on the easy side for the Jam.

Thanks for the feedback, time limitations, and having programmers drop out midway through without contributing anything (a programmer came in on the last day and saved the game) made it hard to hit every wishlist polish item.

I really wanted to implement that as well!

Thanks, yea I had the idea of showing what the customers wanted on the Crafting Factory, but time limitations prevented that.

That would have been an interesting idea! We also balanced the game for the easy side for the Jam.

We had to cut a lot of recipe ideas due to time.

We balanced for the easy side for the Jam.

I felt that! I have 40-50 polish tasks left that I wanted to do, but I ran out of time.

We balanced for the easy side for the Jam.

I couldn't figure out how to get inside the tall room.

I love how you did the Physics, so I could launch myself upwards!

All of these puzzle games making me question my intelligence. I got stuck on the second level.

Ah, that makes sense. That is probably because we went for an easy difficulty for the Jam, so the decisions have as much of an impact. Also, the customer system was designed to be slightly different, but with the time constraint, and having 2/3rds of the programmer leave midway through without contributing, thankfully we had one join on the last day to get it over the finish line, we had to cut a lot of polish and features.

I like the multiple stages of the player character. My only issue is whenever the defeat screen popped up, I never fully understood why.

Could you elaborate on what you mean by nuance?

Reminded me of only up, the ragdoll was a nice touch.

The first game I played green dots exploded everywhere and covered the planet, I was shocked.

The art is great, and balancing was a bit of challenge, but I enjoyed it. Felt good to move things around.

This is the kind of game I wished I had someone to play with. So many levels!

I love histograms, this reminds me of the Zachtronics games.