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Escape or DIE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #950 | 3.556 | 3.556 |
Overall | #1972 | 3.056 | 3.056 |
Presentation | #2123 | 3.111 | 3.111 |
Enjoyment | #2945 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
YES
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Ooh sound effects are so satisfying in this game. I love how dice roll sounds, I could listen to that all day. Gameplay is good, but I wish there was an indicator on the cube, so I at least knew what I was rolling. I wish there were some kind of enemies, so that "roll to deal damage" mechanic made more sense. But overall, good job
What a clever way to make a 'race to the exit board game' much more fun to play! I would have loved to see the dots on the dice or an end screen on victory, but I understand time constraints and all. Thanks for making me smile!
Oh taht's so nice of you. Thank you for playing. I really had to hold myself back for not jumping in the visuals and making a dice right away and then at then that was one of things I didn't have to time to make :D I did not expect that.
The 3d space is very cool, and the concept is unique. Just found it a bit slow.
Thank you so much for playing and thank you for your review :) Yeah.... its such a shame I didnt just higher the movement speed of the dice. Literally just one number change :D I did just play by repetedly pressing on the forward for moving so I did't catch this.
Very cool game, nice graphics and sounds, the dice feels a bit slow, but overall really nice, well done!
Thank you for playing. Yeah I agree. Luckily that will be a quick fix for later :)
Very nice aesthetics! Sadly the die is missing it's dots and it's kinda hard to get past the enemy. Very cool idea to break the walls and also control the unit with the roll of the dice.
Thanks for playing. Glad you liked it. Yeah the dots are missing :D I didnt have time to changed the debug mesh of just the Unity cube. And balancing with the level design is still in progress :)