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Saving Face's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1306 | 3.400 | 3.400 |
Enjoyment | #2676 | 2.600 | 2.600 |
Overall | #2723 | 2.783 | 2.783 |
Presentation | #3818 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a rolling die, destroying other dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun concept, Awesome job!
A fun game. It is a good concept and I enjoyed playing but for some reason audio was not playing for me
Really great game. loved the concept and the visuals. audio was great too. great job :D
This was a pretty fun concept! I loved the touch of having the colors match the die face to help with visually understanding when your attack was lined up. Great work!
Really nice use of this years theme. Maybe you will keep working on that one, so that we will be able to play different stages etc. later? Good job!
Thank you for playing. I definitely plan to use what I learned with this to make a platformer. I just ran out of time for level design.
Playing as a literal die was pretty creative and the usage of rolling/faces definitely fits the prompt. It was a bit fiddly with the camera but I was able to successfully use the mechanic to take out the enemy dice.
Thank you for playing. Yeah the camera doesn't work in browser despite many attempts to rectify. Glad you were able to finish the game.
This would be hella cool with some level design, speed meters, and with a camera that can follow u smoothly, but at the current state and presentation of the game, it doesn't deliver as much as I would hope, at the moment this is only a pretty damn good concept, but it needs a lot of polish, still this is pretty good considering the time and that is required to set some physics and bug testing, I don't know much about game development, but I hope this gets polished, and I would love to play a later version of this game.
Thank you for playing and the criticism. This is my first game so I definitely spent too much time on stuff that was behind the scenes rather than making a better presentation. I plan to use what I learned to make a better game.