Neat game, neat concept, seems like it has nothing to do with theme though.
Bowzachi
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Really amazing concept. Controlling the movement sometimes required too much precision, particularly the "3" mechanic and engaging the power ups. The cool and slick 5 mechanic almost feels like a reward for getting through the previous parts of the game. Was able to finish the game, compelling despite difficulty. Really well done!
Love the idea that the game world itself is a die. Really good implementation of theme. Very charming art with cohesive look.
The abilities are cool but some are hard to understand what are used for. The fireball ability was cool. I was unsure what the strategy was in choosing the room order.
Melee attack was difficult to use, had problems against basic stationary enemies.
The look of the game is very solid and the dash mechanic feels good. Very charming aesthetic.
The theme seems to only be integrated insofar as the randomness of amount of enemies spawned per stage.
Oftentimes I am spawned very close to the enemy at the start of the stage and need to react very quickly or else I am killed quickly.
I did not understand how to accumulate currency for the shop.