Play tower
the tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #313 | 4.161 | 4.161 |
Overall | #671 | 3.601 | 3.601 |
Creativity | #722 | 3.661 | 3.661 |
Enjoyment | #1722 | 2.982 | 2.982 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to roll dice to get to each tower floor
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
very cool game!
i like the art style, the music seems to fit the vibe, the monologues are fun but i think there could be more variation in the use of RNG for other than opening doors, to make it more challenging.
congratulations to the team!
Pretty sure the game's already challenging enough to beat haha
This one grows on you the longer you play it, it's my favourite entry so far and it really manages to catch the essence of how I feel about dice-rolls and RNG in video games.
I decided to stay at the stained glass floor, I don't know why, I like the vibe there even tho my upstairs neighbor is an asshole
I like the presentation, but the gameplay isn't very interesting. It's a good idea though. Good job
Nice artwork, and intriguing, the gameplay is simple (if you can speak of any) but in this case that isn't really the important part I feel
maybe one of the coolest this jam. it may be statistically impossible to get to the top of the tower, but fortunately i have insane luck
There's something interesting going on in here with gambling, sunk cost fallacy, and rationality. At floor 25, I have met a character who admits they would like to go higher, but needs to take care of the cactus on that floor. Around this spot, doors are even appearing off the critical path towards the staircase. I feel like my decision to keep playing has become a part of the mechanic, attempting to whittle me down by attrition. Should there really be 100 floors, I know I won't see them. I'll find my place on a floor with good soil and make the best of it. Well done.
The artwork is beautiful. I admittedly spent way longer than I should have done poking the wizard hat by the exit. I expected it to do something but I only got " ....... .. .. .."