Interesting concept. I like the idea of linking the player projectile with his movement. Rolling the dice feels a little bit slow tho. Overall the game is done well, could use a little polishing and maybe not so relaxing music, but something more suited for a battle. But yeah great idea, good job.
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Dice vs Goblins [GMTK2022]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1255 | 3.419 | 3.419 |
Overall | #2393 | 2.903 | 2.903 |
Enjoyment | #2659 | 2.613 | 2.613 |
Presentation | #3043 | 2.677 | 2.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game utilizes the idea of rolling the dice and getting a different result - for example, a different weapon - depending on what side it lands on. But at the same time, the dice is the player character, and it must be moved to avoid enemies and their attacks and put itself in an advantageous position. So your movement and your weapon choice are interlinked and you must account for both in your moment-to-moment decisionmaking.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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