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Rulebreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #787 | 3.626 | 4.091 |
Overall | #1658 | 3.170 | 3.576 |
Enjoyment | #2097 | 2.820 | 3.182 |
Presentation | #2201 | 3.062 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
6-sided dice are an important piece of gameplay, as not only the method of scoring, but also in deciphering their values.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool concept, loved the graphics and the humor!
It took me a bit to figure out the values but I got them, I ran out of time to try all the cards but I think I figured out one :-)
A WebGL build would have been nice, I bookmarked the game on Monday but it took me a couple of days to reinstall my old computer because I'm not running unknown software on my real machine ;-)
It is one of my favorites, it really got my puzzle brain going! A little caveat would be to shorten the roll time because it felt a bit long to me but very good job!
Thanks for playing! And for taking the time to download it. I didn't even think about doing a WebGL build until about an hour after the deadline, at which point I immediately regretted not doing that. Pretty sure the same thing happened to me last year...
I'm glad you liked the graphics and humor. There was a point where I had no clue how well the gameplay would work, so I figured I'd at least give the game plenty of character lol.
On the first play, this was so good and by far my favourite game from this jam, but the symbols don't rerandomise! The best part is trying to figure them out while using the partially deduced information to win rounds and buy time.
Also, the cards are a great idea, but it is a bit much that they don't have descriptions. At least making it clear what they did after they were played would be great, but at the moment I was scared to use any card that I didn't already understand because it might mess up my deductions.
Overall, I had a great time, though!
I'm glad you enjoyed it!
I would have loved to randomize the values, but just never got around to it. Definitely would have added a good deal of replayability.
Yeah, I imagine the cards are pretty difficult to deduce. Having them announce what they do after you play it is a good idea though, would have encouraged people to at least try them out.
Thanks for playing!
Very creative, but the presentation makes my eyes water and I hate the game
"and I hate the game"
I do strive to create games that bring about strong emotion, so this seems like an absolute win.
But in all seriousness, thanks for playing my game!
i'm just frustrated by the fact that I don't understand anything
Interesting game. It took me 4 rounds to figure out all the face values, ignoring all cards and using a notepad to track information. I finally won on the 5th round. I was never able to figure out the functions of the cards, what condition actually earns me one, or what point during gameplay I'm supposed to use them (before rolling, during rolling, after rolling, etc. ?)
Great aesthetic and lots of personality. It was somewhat frustrating at times, but I think the idea works quite well and could be expanded nicely.
Thanks for playing!
It sounds like you mostly got the game flow I was hoping for, which is nice to hear. Ignoring the cards was probably your best bet though, I like having them to add an extra layer to the game, but they definitely weren't implemented as well as I'd hoped.