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Dice Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2745 | 2.864 | 2.864 |
Overall | #3046 | 2.652 | 2.652 |
Enjoyment | #3071 | 2.455 | 2.455 |
Presentation | #3139 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to crush the enemies and the results determine what type of dice is loaded into your arsenal.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the fire and ice particle effects you put on their respective die. My ultimate monkey brain strategy was to just click as fast as possible, and was able to get over 10,000 points
Cool Game, I gave a good rating
Good graphics and vfx but the game play is not the most entertaining, but still good job.
It was a good idea but the dice actions didn't have any ability to overcome the randomness so you couldn't carry any skill to stopping the bad guys... good random just too much on the dice placement part.
The dice tend to obscure the game. The dice graphics don't match the other graphics.
Music was really enjoyable.
Seems to be a top down survival where you just drop dice down on enemies like meteors. Without a drop cool down, you can just rapidly click all over the board.
Do dice do something unique if they land on certain faces? I couldn't tell. If you can replace the dice with actual meteors, the game hardly fits the theme.
I like the idea, i think the game could make use of a shadow under the dice, indicating where it would fall