Interesting idea. It's a bit disorienting to read what is happening on the side and reacting at the same time. I guess you would want to focus the entire game on one screen and somehow display what the dice did somehow. Maybe after the jam you could shift from a text based approach to something more visual based to represent the events.
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The Ballad of Lolth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3297 | 2.366 | 2.800 |
Creativity | #3387 | 2.620 | 3.100 |
Overall | #3759 | 2.366 | 2.800 |
Presentation | #4376 | 2.113 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An infinte runner set on a TTRPG table, rolling dice and avoiding the effects of rolled dice is a main mechanic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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