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Dice Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3584 | 2.526 | 2.526 |
Overall | #4244 | 2.158 | 2.158 |
Presentation | #4392 | 2.105 | 2.105 |
Enjoyment | #4707 | 1.842 | 1.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to determine buffs and damage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It has very unclear Ui, direction and mechanics. However there is potential in the idea if you wish to expand it further. Still finishing a game is still very worthy of praise.
The concept is there but the u.i. makes it unclear what you can do. Having to manually end turns adds to the confusion. A counter for how many actions you have as well as indicating that you should hit the end turn button when out of moves would go a long way.
Sincerely, I didn't understand how to play very well.
It's a nice concept but I think that the feedback to the player is improvable and would add up a lot to your game.
Simple game, I like the concept. If you were to further develop the game, having an indicator of how many moves you have left would help.
Interesting concept, definitely potential. I was a little confused and didn't understand what happened to cause the enemy to loose damage. Clicking on the sword button didn't feel like it did anything, even when I was next to a goblin.