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Dream Dice Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1332 | 3.395 | 3.667 |
Presentation | #1778 | 3.240 | 3.500 |
Overall | #2166 | 2.983 | 3.222 |
Enjoyment | #3456 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a turn based dice strategy game inspired by physical games like Yahtzee, but it uses mechanics that are hard to resolve physically like nonstandard dice and a complex scoring system.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really hard to know what to click with the type of font used. Interesting game concept
Character design is amazing! Props to the devs for that. I loved going from Knight to Princess to Queen and seeing the evolution in how they look.
Combat plays sort of like whack-a-mole where you quickly analyse where you're losing and fix it. Would be cool if there was a timer of sorts! I enjoyed it, it very much fits the theme of the gamejam.
Very artsy! Everything came together super nicely. It took me a bit to catch on to the mechanics, but the story was intriguing and poetic, keeping me motivated. I played through and only lost once (though I just ignored my loss and continued on for the sake of time). I really liked this game and I feel like it's going to stick around in the back of my head for a while.
I liked the story a lot, and the combat system is very interesting.
I feel like a couple "tutorial" fights with some clearer explanations of strategies and a lower variety of dice types in the opponent's hand could help a bit to grasp what's going on.
During combat I struggled a bit to remember which dice type beat which and it took me a bit to understand what everything in the UI meant, but eventually figured it out, from there won most battles easily.
Am I misunderstanding something or does only the last couple turns really matters ? Like sure you can use the time to setup your board and reroll more I guess, but it feels a bit weird that it doesn't really have an impact on whether you win or not, some battles I've been winning every round except the last and as a consequence lost.
With some more feedback and maybe a clearer UI I think it would make the onboarding experience much smoother.
Good take on the theme though, was an interesting experience !
The art for this game was super gorgeous, and the combat system was interesting. It would be nice if there was more to indicate the fights progressing, but all in all a very aesthetically pleasing and well written game :)
super interesting, because of the font, it was hard to know what was a button and what was just text on the screen. great work on your game!