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The Deviant Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2148 | 2.800 | 2.800 |
Presentation | #3544 | 2.467 | 2.467 |
Overall | #3581 | 2.444 | 2.444 |
Creativity | #4641 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are in an arena, battling rolling dice. Whilst throwing/shooting rolling dice :).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Shattering the enemy dice into tiny pieces was a really good effect and felt great.
Cool one! I like the clear Devil Daggers inspiration in it. Always up for more games like that. I had a little trouble with the aiming on this one, but it could be my mouse idk. Also, loved that we had similar aesthetic ideas for this jam! (black + white, dash of red)
This is fun, and pretty crazy! I survived 108 seconds before getting overwhelmed. I like how the game starts slowly, allowing me to get familiar with the controls.
The continuous fire and burst fire are really fun to use, I love that!
It would be nice to have a varied skybox to help me orient myself better. With the sensitive controls, it’s hard to know if I’ve done a complete 360 turn and I’m facing the same way as before, or whether I’m facing a different way. A skybox would help a lot, though I also see how it could interfere with the neon aesthetic.
At one point in my first game I got frozen in the floor, but it didn’t happen in the second game.
Thanks for the fun!
Congrats on finishing the jam!
Pretty nice I liked it 🙂👍💜
Nice work! Congrats on finishing the jam!