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Midori's Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2495 | 2.929 | 2.929 |
Overall | #3192 | 2.595 | 2.595 |
Enjoyment | #3337 | 2.357 | 2.357 |
Creativity | #3651 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The random map generation, as well as the dice-themed levels.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the gameplay this game had, the art was simple and nice too. Good stuff overall !!
I love the theming of the rooms and the way you see the map before playing. I tried to get all 6 possible configurations ^^
The attack was a bit like playing a helicopter lol
Nice Idea!
Nice Idea!
WoW! A procedural game in two days! Very nice! I felt a bit weird with movement but the swing sword was very cool
Having dungeons themed off dice is a really cool idea, although I wish there was more to the theming than aesthetics (unless there was and I'm just incapable of putting the pieces together lol)
My only real complaint is the controls were really hard to get the hang of. I feel like traditional WASD movement would have been better.
Still, great job!
I love the aesthetic and colors of the game so much. The sword visual is fun too. I wish the controls didn't lock to the direction that the character is facing - that made it really hard to navigate.