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Untitled Glowing Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4677 | 1.964 | 3.000 |
Overall | #5667 | 1.491 | 2.278 |
Enjoyment | #5847 | 1.200 | 1.833 |
Creativity | #5898 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You the player has a sort of gun thingy. you can shoot that that gun towards orange glow Things and it will bounce and if it hits you it will give you a random amount of extra time to the timer
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
An alright game. The ricochet to recharge mechanic is ingenious but doesn't add much to the game. You just shoot and shoot and shoot and you're fine for two minutes. Please make it more clear what is a spike and what isn't. The theme also doesn't change the game very much. Even if the amount of time points you recieved was the same for every shot the gameplay wouldn't really change.
The graphics are very nice.
I did realize that you could get Infinite time but I realized it after the jam.... I am working on a version that fixes that
nice game idea. The glow was a bit very present lol idk might jsut be me that thought it was a bit too much tho.
Nice glowing shader!
But I am repeatedly sticking inside the walls. Also when I shot into the ground, I receive time points, unlimitedly.
There's an interesting concept here. A platformer where you have to catch your own ricocheting shots in order to progress or get a score seems like it would be fun.