Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dicey Tower DefenseView game page

Pray to RNGesus as you command your dice towers to victory!
Submitted by dmangames (@Dmangames1) — 4 hours, 29 minutes before the deadline
Add to collection

Play game

Dicey Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47201.8182.571
Creativity#49291.9192.714
Overall#50701.7852.524
Presentation#54021.6162.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I used dice instead of towers in my tower defense game. The dice tower's power is randomly rolled, but players can choose to spend some money rerolling their towers rather than placing new ones. As the game ramps up, little decisions compound to make or break you in this little RNG filled tower defense game!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

nice work! I really like TD. Congrats for your game =]

Submitted(+1)

Incredible game concept! I really enjoyed playing. Nice work!

Submitted (2 edits) (+1)

717 killed on my last run!  (Itch appears to be hiding the screenshot, not sure why)

It was going a little slow, so I put it in on my side monitor as an idle game.  Eventually I forgot about it tho.
Simple and easy, but neat concept. 
I kinda wish there were a slider to fast forward (in unreal, change World Timescale) so that I wouldn't have to wait so long for the enemies to get tougher.

Developer(+1)

That's a great idea! Thanks for playing and that score is already better than mine (512) haha.

Submitted(+2)

Hi! I found the game a bit simple but the idea works quite well, and with a bit more feedback on what's happening (how much an action costs, better view of the enemy's hp, etc.) it could be very fun indeed :)
On a technical note, I would have appreciated a way to control the view with the mouse (I'm using a french keyboard so the WASD keys don't work very well for directions).

Congratulations !

Developer

Ah I see, thanks for trying out the game! Mouse controls would definitely be a plus, like a normal RTS.

Submitted(+1)

I like the constant struggle between waiting to buy a new tower or immediately rerolling to try and improve an existing one! Still, the game could use a bit more explanation and for some reason uses up significant amount of processing power

Developer

Definitely could use more tutorial haha! Thanks for playing. I'll have to look into how to optimize my game, it's too simple to use up too much processing power.