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A jam submission

Mountain RollView game page

Reach the next dice and upgrade your shape
Submitted by Luca Oropallo — 4 hours, 21 minutes before the deadline
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Mountain Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13063.4003.400
Overall#18063.1113.111
Enjoyment#19712.8672.867
Presentation#21913.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Different dice shapes roll down the mountain to reach end of level

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Atmosphere and graphics work well together! Unfortunately, I wasn't able to play because the web window did not have a mouse lock and fullscreen didn't expand to my screen size. Thanks for the submission!

Submitted(+1)

Pretty simple. The game was a bit laggy for me though for some reason.

Submitted(+1)

I got frustrated a few times when the game just didn't register my jumps, but it looks great and has a really relaxing atmoshpere.

Submitted(+1)

Very good job for your first game! There are some improvements that could be made for the camera, but still the game is very enjoyable and relaxing. Also, I like to jump.

Submitted(+1)

The d8 feels so close, yet so far. Solid, chill experience.

Submitted(+1)

Nice work on this; I found it quite fun to just launch the dice around. I had some performance issues in terms of framerate drop sometimes (which is probably a combination of the WebGL build and my computer's low specs), but the large issue was the cursor going off of the screen and thus not working properly. Locking the cursor probably would have been helpful for this game.

Otherwise, this was a fun game, and it looks really nice. Well done!

Submitted(+1)

I know there is not a whole lot going on in this game but I found it pretty serene and peaceful with the environment, ambient music, and low stakes gameplay.  Was relaxing and fun.  I wasn't able to get past the third(and last?) die unfortunately.  I would recommend you mentioning in the description that the player needs to reach the next die and that the red cross powerups give you an extra jump, it took me a little while to figure that out.  They mention on the jam page that you are allowed to do that just no changes to the actual game.  Nice job!