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Roll n' Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1108 | 3.586 | 3.586 |
Enjoyment | #1355 | 3.138 | 3.138 |
Overall | #1966 | 3.057 | 3.057 |
Creativity | #3772 | 2.448 | 2.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a worldplay in roll for the dodgeroll mechanic and the combat based on rolling dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cute looking game with nice feeling controls. Would have loved to see more variety, but the game was still pretty enjoyable.
Really nice job on all the art
Graphics are cute and pleasing. Desprite a few oddities like there being swords and chests you cannot open, it was decently fun, good job!
The art is cute and the game is polished.
Solid and well-polished game with good visuals and SFX and lovely animations!
The only feedback i have is that i wish you had more control of the actual dice, perhaps adding powerups and making it roll higher or something.
Great entry, well done!
Nice visuals and audio.
Gameplay is tough but fun. I need to be attentive to all angles and avoid getting ambushed. I'd say the game could've benefitted from a cover mechanic. The chip enemy projectile is a little too fast. I think a few things can be balanced in favor of the player a little, but overall you've got a solid game right there. I really enjoyed it!
Heckin' cute that trying again is the character getting up after dying. Sad about the fake chests though
Nice charming visuals and game play.
There were some z ordering issues where some of the enemies would appear behind certain objects.
but overall good game!
I love Enter the Gungeon, so when I saw this was inspired by that I was excited to give it a try. I thought the dice concept was a pretty neat way to mix up the formula of a twin-stick shooter, and it was a lot of fun!
If I had to give some criticism, I would say that I didn't always feel the "dice" aspect of the game while actually playing (partly because it was very fast-paced, which made it exciting). Maybe if you could see which dice are next on-deck, and the different sides have different effects when they strike an enemy, it could make for some interesting strategizing. Just some food for thought!
It's a little touch, but I really enjoy how when you start again after losing, the little guy gets up right where he left off instead of having a loading screen.
I rly liked the difficulty, the aesthetic is nice too :)
Fun to play and liked the aesthetics a lot
Very cool take on the theme, could maybe have some more game feel like screenshake and more sounds but awesome for a first jam game!
Cute and challenging
Great concept! Loved the graphics, and the music fits in really well, but the dodgeroll could use a little more work, it feels kinda slow,
Really cute game, the damage dice projectiles was a really nice touch!