I liked the dice mechanic that involves using chips and a grid to determine how the gameplay is affected and that there were different NPCs that you would go to get your next roll as you progress. The gameplay and movement felt fun and smooth, with a similar feel and look to Doom. As many people have already mentioned, the audio quality wasn't the best but it didn't stop me from enjoying the game. Overall, a fun and creative game to play.
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Chips!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #537 | 3.552 | 3.552 |
Overall | #840 | 3.517 | 3.517 |
Creativity | #1042 | 3.517 | 3.517 |
Presentation | #1308 | 3.483 | 3.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The outcome of a dice roll affects the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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