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A jam submission

The Fellowship of the DiceView game page

Use the power of the dice to explore the world and kill demons !
Submitted by BidentWorks — 1 hour, 58 minutes before the deadline
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The Fellowship of the Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4333.8333.833
Presentation#7173.8333.833
Overall#8633.5003.500
Enjoyment#20652.8332.833

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice rolling affects what you can create

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted(+1)

Very nice looking game! Art was beautiful. I liked the duality of placing tiles and moving units too. My biggest critique is that the game is too long - I would have preferred smaller levels to get the hang of it and also to "win" quicker.

Excellent entry overall!

Developer

Thanks for playing, and yes, fair point!

Submitted (1 edit) (+1)

Cool game, looks great visually! I think music would really improve the experience of this game. The fact that turns are slow, there's no music and enemies that aren't connected to you don't really do anything makes it a bit boring. There is a bug if you end your turn while a unit is selected, it will still show the possible places to move to and attack. Esc to deselect doesn't work well when that's also the key to exit fullscreen in my browser.
There's great ideas here, but the execution has to be improved upon, as some other commenters have noted as well.

Developer

Thanks a lot! And very fair critique.
Definitely lacking music, that's one of our big regrets this time - out of time. 
Same excuse for the lack of polish, though we're still pretty happy we delivered something playable.

Submitted(+1)

Cool idea and great visuals, polish and sfx it all tied together really well.

Like others mentioned this game is slow. The cursor movement is slow. Enemy turn is slow because each enemy is shown even when not moving. The dice roll is slow. And it feels even slower because of the repetivness of gameplay. 

You only have 50% chance to spawn units and they do the same thing with slightly different variables under the hood. The 4,5 and 6 are pretty much useless as you can ignore connecting up to your main island if you just spawn your units next to each enemy island.

Finally, there is not much strategy, you just throw your units in battle and sometimes place them so they can't be attacked by 2 enemy at the same time.

I love turn based strategy games, but for now this one is too slow and not varied enough yet.

I still played 40 min of this game as it looks amazing and eveything thing fits to the theme of the dice very well.

Developer

Thanks a lot for playing and sharing your thoughts.
Won't deny the lack of polish, probably a bit too ambitious this time. Still happy to hear it managed to grab you enough for 40 minutes despite the flaws!

Submitted(+1)

Great design and cool idea.  It does require a bit of time to go through it but it is worth it (then again I have a soft spot for turn-based games)

Developer

Thanks a lot for playing it through!

Viewing comments 44 to 41 of 44 · Next page · Last page