This is a really cool concept, the artwork looks great and the idea is super simple to understand. I appreciated that you start the player off in a room which can't hurt them so that they have time to learn how to play the game, that was a smart choice ! Great work :)
Axolot
Creator of
Recent community posts
Yep that's spot on ! We wanted to explore an idea where you could scale the size of projectiles. The enemies also infinitely join together to "build" in scale over time :)
For example:
The explosions freeze that way on purpose but we may have got a bit carried away haha. Thanks for playing we hope you enjoyed it !
This game looks incredible. Really great amount of polish. I think that games which have constantly switching modes can often lack an aspect of control, I was really pleased that you gave me the option to select some modes to take away each round - I felt like this brought back my control and was really clever design. Overall I really enjoyed playing, great work!! :)
I really like this idea. The visual feedback for the boxes breaking was really helpful for me to learn the different uses for the modes in the game. The presentation is also really cute!
I also noticed your comment below about adding sound, I like to use JSFXR or SFXR to add free sounds quickly to my games. It's a really easy tool for sound effects if you don't have much time so it's worth checking out if you're interested :)
Anyway I really enjoyed your game, the modes add a good variety to the gameplay and solving little Metroidvania puzzles is a super engaging take on the theme. Great work :)
I love this game! I fell off of the track within the first 3 seconds of playing but I quickly learnt that I could use this to my advantage and create shortcuts. This has a really fun flow and makes me feel like I am going SUPER fast. I feel like it would be really cool to see a map of where you are - I was really curious to see the map's full layout while I was playing.
This is really awesome and I had a great time playing :)