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Keep it Rollin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #264 | 3.808 | 3.808 |
Overall | #421 | 3.750 | 3.750 |
Presentation | #705 | 3.846 | 3.846 |
Creativity | #844 | 3.596 | 3.596 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice, and everytime you jump you "roll the dice". When you land on the ground or and enemy the result of the roll will give points and decide the amount of enemies on screen
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A really cool game idea!
I wish there was a bit more control/movement options as losing a combo due to reach or awkward angles kinda sucks, but it was really fun to bounce around dynamically on enemies! Also making it so that you can "fall" instead of jump on enemies to start the combo would be nice for game feel.
The gameplay loop was fun and engaging, and had me wanting to create a high combo and score. Great job on the arcade game!
hey really cool idea concept and mechanics! i really enjoyed
KEEP IT ROLLIN BABE
Hey, really cool idea! Very simple, but interesting! I liked the visual and gameplay, but there's one thing: The control's as inconvenient as possible! (Perhaps only for me, Idk) It would be much more convenient if the "dash" would occur on the left mouse button, or that the jump would occur on the space bar! And maybe it would be cool if there were different bonuses for different dice values! Btw, nice work, dude! I like it! :3
There is a lot to this game and I love it! Absolutely amazing job!
Super juicy arcade fun. The combo numbers and stretch and squish especially. When I realised I could double jump with a jump-roll I found the mechanics real nice! I almost wanted more enemies to keep the combo going as it felt like sometimes the combo ended because of my luck than my skill.