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HO! Games
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Hi! No worries, our game had some technical difficulties during submission and ended up having a complex download process. Will definitely fix the ease of access after jam is over. You have to run the web server to see the game via these steps. Let me know if there is any further trouble and thanks for coming the check out our game!
Such a cute game! All the die were amazing and I happily raised my dice.
Feedback:
- Maybe a favoriting system or inventory adjustment would be nice to for auto selecting the die you want to use
- A visuals enhanced display of the stats with some icons or some stylization of that box/text to fit the visual theme
- maybe having limits of the die be based on the rarity and some variance from the dice name (color, trait)
Great job on the game!
Very fun to spray explosive die all over the fields and watch enemies go boom! Loved the world, the character and its enemies.
Small feedbacks:
- Would be nice to have all health regened at the end of the tutorial after you blow yourself up with the bullets and die
- Since using the die powers is very strong, maybe having the boss swing their arms to hit back over eager die shots
- Having a way to move faster via sprint/dash would feel nice
- some degree of camera control or more refinement on those narrow corridors
Great job on the game!
Awesome game! It amazing to see such strategical depth in a game jam game, and I was thoroughly enjoying every part of the game! A very well executed take on the theme.
My only criticisms would be on the UX side of things.
- Fast forward would be really nice to speed up the non interactive battles
- Better explanation on the various stats on die as they aren't too clear on what they do (having more swords doesn't mean more damage and the shield/damage taken is a bit unclear on how/why it is interacting that way until you are well into the game)
- More detailed tutorial
- A way to get more economy, I was often left with a lot of choices of what to buy, but had too little money to do anything
One of my favorites I have played so far due to how well the concept was executed, great job!
A really cool game idea!
I wish there was a bit more control/movement options as losing a combo due to reach or awkward angles kinda sucks, but it was really fun to bounce around dynamically on enemies! Also making it so that you can "fall" instead of jump on enemies to start the combo would be nice for game feel.
The gameplay loop was fun and engaging, and had me wanting to create a high combo and score. Great job on the arcade game!
I enjoyed sixy's die faces alluding to those kind of board games and really enjoyed the different attacks! The boss and enemy fights in this game were very well tuned and has a lot of polish in that aspect. A lot of good mechanics with the auto roll when damaged and roll to dodge/new attack.
The only thing I really found wanting was more levels, but thats only because the game was so solid and fun. Great game!
I loved the art in the game!
Although the enemies do need some tweaking as the people below have mentioned, they were fun to play around. Having the flyer always try to go higher and the fireball enemy always try to run away from you is a bit tedious when trying to clear out a level thought, maybe having them only adjust to you on a delay, have their "run-away" be a bit slower or just general player mobility improvements would help a lot.
I also wished there were a bit more chaotic effects for the dice like a range buff or something not damage related to create more variety in dies as I ended up relying on the x2 all die after getting frustrated at having to wait/attack air when having the element that heals the enemy.
In spite of that feedback, a very cute and enjoyable game!
I really liked this game's interpretation of the theme!
Something that would be helpful while playing would be to have sense of progress. The tutorial was also very comprehensive except for the of the flip sides of the card which I think would have been helpful.
Trying to sympathize and find out what each person needs was really fun. Seeing the interconnected stories was also well done. An awesome game all in all!
Really beautiful game. Shooting and utilizing the buffs gotten from missing was fun. I wished I could shoot more, having to wait for die and do nothing felt bad. Maybe have a way to pick up shot die and/or have direct hits auto comeback to you? Regardless, it was fun to shoot and use the different die.
Cool concept! It was fun to try and manipulate the deck to create a rigged game. I wish that it was easier to see some information in some way, because the amount of info needed to memorize is a lot, especially with the different types of deals. Cheating is always an interesting mechanic to do in games and you did it well!
Fun comfy game to play! Some of the buttons were a bit strange to me as the last level's button didn't do anything regardless of how I tried to interact with it, but was still fun. I also thought that for the rolling dice button maybe having it linearly/predictably change numbers or a more controlable jump might be better since you currently cant time your jump with the current shown face in time, thus making it very random and out of your control.
A really cool and well done game. The story and mechanics had me easily immersed within my playthroughs and the narrative experience was great. Minor easily fixable feedback, is that you can currently easily minimize risk and "reset" your time bar by force timing out in no risk decisions by spamming the dice even when no numbers are shown. One of my favorites in the jam!