as i understand, in general, as long as O don't need to download the language to run it, there are no limits on the language you use
16msnow6
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it looks like it will be fun, and it looks like about as much as I could do in the 10-day period, however, I also understand that many are more advanced than me, many are less advanced than me,
I think I would narrow this down to one or two main ideas, implement those, and as you implement them, do it in such a way that implementing other things will be easier so that when you get done with the game and only 3 days have passed, you can add more in, which would be much better than taking the full 10 days trying to get everything in, and only slightly being successful at it
make sense?
interesting game, took quite a bit to understand exaclty what was going on, even after the tutorial, however i'm not sure if a better tutorial would have helped, it's a complicated game.
once i figured out how the game worked, it was super fun, and i'm glad i put the effort to learn the game, but learning the game was dificult
excelent puzzle game, really fun puzzles, there were a few times where i got the dice on the finish with the right side facing up, and it didn't move on to the next level, so unless there is some requirement for how the dice should be facing i am unaware of, you may want to look into that, but still super fun
realy fun game, art style reminds me of a game from my child hood,
would be nice to be able to undo a move, and i'm not sure weather or not i'm actually supposed to be able to switch the dice i'm using, but all the puzzles were solvable without doing that, so.....
all in all loved the completely non random game that still fit with the theme that invites so much randomness
looks awesome, the music and visuals are quite intense, however the gameplay is not. movement is slow, and all the projectiles are even slower. might have been nice if bullets were faster and coming from many directions so you cant just stay in one spot and shoot in one direction to win, but as you were focusing on shades and visuals, i would say you achieved your goal.
the movement feels solid, i can see what you were going for, but it rely feels like you can't do much, nor can anything do much back........
also when to many people are around you it is possible to clip through the ground, maybe look into that.
with that said, it feels solid for as little time as my friends who are new fathers have so....
quite big for a game jam game, i am probibly not even half way through, and it feels solid. I am confused on why it keeps switching from first person to over the shoulder pov, i think it would be better to just stick with one.
the story also feels good, i am not much of an rpg guy so i cant comment to much on it.
I did like that enough people had enough varied abilities that fighting was not just attack. and that was fun.
wait...... I submitted the wrong game for the wowee jam.....
guess i'm disqualified :(
the game i meant to submit is here tho.....
https://16msnow6.itch.io/reloading
sorry....