Cool concept with some solid presentation.
I did find it brutally difficult; especially with the rng + fall damage. Maybe some checkpoints would help to alleviate that?
Criteria | Rank | Score* | Raw Score |
Presentation | #3036 | 2.682 | 2.682 |
Overall | #3525 | 2.470 | 2.470 |
Enjoyment | #3569 | 2.273 | 2.273 |
Creativity | #3754 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are literal dice in the game which randomly affect your health
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Cool concept with some solid presentation.
I did find it brutally difficult; especially with the rng + fall damage. Maybe some checkpoints would help to alleviate that?
Game looks decent, but the character had black legs just like a big chunk of the background, so it looks a lot like a floating cube.
The RNG element with the dice doesn't complement the game in any way, the mechanic was thrown in without any real reason except meet the theme requirements.
Implementing fall damage made the gameplay slower and less fun.
Still, good job on your game!
I'll just clarify: the dice are expected to not complement the game. You gain -3 to +3 HP, so this can save your life and spare you a few minutes, or it could do the exact opposite and cause you to die (in-game). And since there are so many in one level, and you have only 10 HP, this plays quite a role in the game. For the floating legs: Yes, I was planning to add a white border to the character, but I guess I prioritized things over others.
Nice little game!
Am I crazy, or are the amounts of health which die gives predetermened and tied to the animation? Also I felt that spikes damage was also constant for each spike, but again I might be wrong.
Music and art are really good.
Yes, the screen does shake when you take damage, but its magnitude does not depend on anything. For the spikes, there is actually a glitch where you take 9 HP instead of 4 because both the main player collider and ground check collider take 4 and 5 HP respectively, adding to a total of 9 HP of damage taken (can bring you from full health to half a heart). However, it is possible that only one of the colliders hit the spike, so you can take only 4 or 5 HP of damage. Thanks for the feedback!
The fall damage and the RNG is very annoying. One time, I get fall damage on the side of the walls.
Does the dice just randomly increase or decrease your health? Seems like that run of dice in the third level is just complete luck? Great art and music.
Nice game. It would be great to have some more feedback for when you finish a level, and the level goal. It took me a minute to realise that I had beaten the first level, and only then because of your level display in the corner. It was hard to know where to go, the first time I got to the end of the first level, I died from fall damage and was unsure if I was doing it correctly. My family and I enjoyed playing it though, cool music.
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