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DiceRealms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2026 | 3.143 | 3.545 |
Overall | #3839 | 2.337 | 2.636 |
Creativity | #4528 | 2.095 | 2.364 |
Enjoyment | #4851 | 1.773 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice, its dice themed, and its very RNG centric.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The nicest looking game I've played!
The idea for the gameplay is nice, but since you can't reroll or do anything to affect the dice, it mostly just plays like a regular RPG in which your actions are randomly limited. Definitely has potential!
I think something isn't working for me, I just see a green meeple walking from tile to tile...
I gave it a shot, the travel time between map pieces was quite slow, I got one combat encounter where I one shot a slime with a melee ability, I was greeted with a reward screen of all defenses, so naturally I took defense, I then put it on an empty dice face (I think) went back to the map, and the game got stuck.
That being said, the UI was nice, and the transition from the world map area to the combat encounter was actually quite neat.
I feel perhaps too much time was spent on UI, as the UI was wonderful, but the rest of the game fell behind because of that.
art is nice and best song that i've heard yet, but the game doesn'T seem to do anything roll the dice button doesn'T seem to be activable.
There is no game. just a green man going from tile to tile. I assume something should happen, but it doesnt.