Play game
Robo Arena (GMTK 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1196 | 3.212 | 3.800 |
Presentation | #1355 | 3.465 | 4.100 |
Overall | #1923 | 3.071 | 3.633 |
Creativity | #3562 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Varied levels of randomness throughout the game, ranging from loot box care drops of varying rarities with varying goodies inside from buffs to new weapons and ammo, enemies with attacks that have varying stats, such as their projectile speed, abilities that don't always work as intended (Teleport distance, etc..). It isn't the most direct approach to "Roll of the Dice" but considering I already had a game entirely based on dice for another game jam, I decided to go a bit of a different route.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I actually am planning on adding more to it.
The enemies, while semi smart, can use some more tuning, as well as more enemies.
Some more weapons would be nice, and the arena / map is a little bit on the basic side.
I feel with a bit more work this could turn into quite the fun little arena style / survive as long as you can game.
Simple and fun game. The arena game concept really works for short game jams
Agreed.
You don't have to worry about overly complex mechanics when the only mechanic is to kill as many mobs as possible while not dying.
Really great game , congrats!!! kinda impressive that it was done in 2 days.
Thanks, experience, successes, and failures from previous game jams helped me know what to focus on, and what to cut for a game jam this short, and I'm really happy with what I ended up with.
This is pretty fun, especially for a weekend jam! I understand your considerations about the randomness factor, although I do think perhaps you could have emphasised some of these ideas. For example, maybe a 10% chance when trying to teleport that it fails and you stun yourself for a couple of seconds?
Simple idea, but fun nontheless
Thanks.
I clearly didn't go as "Dice" heavy as most games I've tried, but I still tried to keep some good elements of random in it while focusing on it being a fun little experience.
Thanks for giving it a try.