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Who Rolls the Dice?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2214 | 3.063 | 3.063 |
Presentation | #2470 | 2.938 | 2.938 |
Overall | #2519 | 2.854 | 2.854 |
Enjoyment | #2784 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game turns the rogue-like genre on its head and puts you, the player, in charge of rolling the dice of a dungeon. You not-so-procedurally generate the dungon that a bot player runs through.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept itself is fine and can be extended in many different interesting ways. And should be, since right now it's way too easy to win by just flooding hero with as much traps and monsters as you can. There isn't much room for the strategy: you create a snake-like path and put as much enemies as you can. Or am I missing something?
Anyways, I enjoyed playing your game and it was much more satisfying to be an evil dungeon lord killing the hero than i would be the other way around ]:->
the game seems to be really cool! the idea is very creative, and the art is very pleasing to look at, sadly, i ran into a technical problem where the game didnt fit entirely on my screen and couldnt play it.
This game has a lot of potential to me! I want to build dungeons and kill the hero! Truly I want more of that and I hope you give this game much more developement time after the gameJam. Please, this has way too much potential to be wasted. 4/4/5
Stay crunchy.
The game looks epic! The art is awesome, but it tooks a few minutes try to figure out how to play, because the text is too small to read it. anyway, good job!
Neat idea, i really liked it. I think you could of made it harder, I beat him on the 3rd or 4th level.
Other than that, Great Work!
"after not having any levels done after 40 hours, the developer decided leveldesign was the game"
But on a serious note, great submission! It's a fun spin on the theme and the game controls very nicely!
I killed that bastard! :D Nice game
Cool idea, it’s really fun!
Cool game, the concept is interesting. I think tweaking some enemies so they can attack from afar would make it more interesting though. So far it seemed like I place enemies and the hero just kills them one by one, with no real tactic involved.