A very distinct and funny game for sure! Clever core mechanic and take on the theme. Adding some sort of end-game screen or pop-over would be helpful because I understood that I completed all levels immediately. But overall a very good job for the jam!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Play game
Frimbly and the Cave of Wonders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #157 | 4.100 | 4.100 |
Overall | #684 | 3.592 | 3.592 |
Enjoyment | #845 | 3.375 | 3.375 |
Presentation | #1663 | 3.300 | 3.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll dice, which randomly choose where you have to place enemies
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Sound effects are hilarious
I like the concept, but some placements just weren't working - like the cactus - and I couldn't figure out why.
Still, good job on your game!
The sound effects are great xd! The mechanics for the theme were well executed. Having to design your own level with some RNG is great. I had a problem (i think) that i couldn't place that yellow round enemy, because it took like a 3x2 place, but every section had like a 2x2 space, so I couldn't place it anywhere.
Definitely an interesting idea. I feel like having every sound effect be made by you like that for a full game would be pretty annoying, but in a short jam game I really enjoyed it. Very creative. I also unironically love the art style, it has a lot of energy to it.
The sound effects were basically done in around 5 minutes. Max was like, we need sound effects right now so I just pulled up a microphone and started using the first takes lol. I highly doubt we would ever use them in a full version, or at least tone them down a lot. Thanks for playing though, glad you enjoyed it.
this project is full of really strong ideas and it made me laugh. would love to this one get more development time!
I'm always a fan of this type of sound design in a game jam. It's hilarious and the games are short enough that it doesn't get on your nerves. Interesting "make your own level" mechanic and good use of the dice theme. Nice one!
Dope af. Didnt quite get the rolling mechanic at first due to it not being explained but now that i look at it its quite intuitive. I love the dragon thing its animation woa. Love the silly music and style.
Great stuff! Love the zany visual style, the music and the concept. Reaaaaaaly would have loved gamepad support!
One of the most unique platformer game in this jam. I love idea. We can place trap and enemies on our way. And trying to find a path to complete stage. Its really cool idea :D My only negative word for this game is there is no restart button :( if we block ourselves there is no way to pass. I did alt+f4 many times and restarted games. If you add this feature and more chapter this game can be very succesful.
Oh and I can say one thing about sound effects : I just love it <3 :D
We immensely appreciate the feedback. In hindsight it is weird we didnt add that as a feature but in the moment I think we didn't want the player to immediately restart the stage just because they didn't like their outcome. The main core of the game is to make something that can work for you personally using the rng elements given. If we do continue this as a bigger project, it will definitely be something we consider for difficulty balancing and fairness but probably not in the form of a traditional restart button. Again though, thanks for playing!!
Nice sound effects lol. The game has the level of polish I expect from a 48-hour jam game, the mechanics are worked out nicely and the game just has a nice feel to it.
10/10 SFX. Great concept, super fun mechanics and gameplay - pretty well balanced too. Reminds me of the game Ultimate Chicken Horse in the sense that you build your own level. My only gripe is that some levels might be a bit *too* difficult, or maybe I'm just bad idk. Great job :)
This is a very interesting concept, big Ultimate Chicken Horse vibes. The sound effects caught me off guard and are hilarious hahaha (Especially the walljump!). I had a little trouble placing the objects I rolled and didn't quite understand why I couldn't place them at first, but once I did it made for a really interesting mechanic. :D
Very creative take on the concept! The sound is very funny and it fits the style well. The one big flaw with this is the player controller is a little lacking sometimes, especially with the wall jump. Thats something to try and improve on next time. Other then that I love the idea and the game is very fun.
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