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A jam submission

Frimbly and the Cave of WondersView game page

​Create your own challenge with obstacles randomly picked out for you.
Submitted by Maxxxxxxx, Impactful Narcotic — 56 minutes, 8 seconds before the deadline
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Frimbly and the Cave of Wonders's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1574.1004.100
Overall#6843.5923.592
Enjoyment#8453.3753.375
Presentation#16633.3003.300

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to roll dice, which randomly choose where you have to place enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted

A very distinct  and funny game for sure! Clever core mechanic and take on the theme. Adding some sort of end-game screen or pop-over would be helpful because I understood that I completed all levels immediately. But overall a very good job for the jam!

Thanks for coming to my stream! Here's a recording in case you'd like to refer to it

Submitted

Oh boy, amazing sound effects! Cool idea, maybe with some more play testing you could adjust some of the random generations, sometimes I had to spawn so much stuff close together it was impossible to complete. Fun though and it fits the jam! :D

Developer (1 edit)

Solid suggestion, I think the rng elements do need some work, perhaps a way to put control into the player's hands a little more. Risk over reward type stuff was a main element discussed during development but we didn't have enough time to fully implement it. Thanks for playing! 

Submitted

What a fever dream of a game :D

Designing your own level is pretty neat, but I think it felt a little unbalanced. I was occasionally forced to make it almost impossible to win for myself! But maybe that's the goal :)

Developer(+1)

Thanks you!

Yeah, the levels were made really quickly, we didn't really have much time to think about balancing, or even playtesting the levels.

We mostly cared about at least having some there, time was tight : D

Submitted

We can all be proud of making something playable in 48 hours. Good job!

Submitted

Sound effects are hilarious

I like the concept, but some placements just weren't working - like the cactus - and I couldn't figure out why.

Still, good job on your game!

Submitted

The sound effects are great xd! The mechanics for the theme were well executed. Having to design your own level with some RNG is great. I had a problem (i think) that i couldn't place that yellow round enemy, because it took like a 3x2 place, but every section had like a 2x2 space, so I couldn't place it anywhere.

Submitted

Definitely an interesting idea. I feel like having every sound effect be made by you like that for a full game would be pretty annoying, but in a short jam game I really enjoyed it. Very creative. I also unironically love the art style, it has a lot of energy to it.

Developer

The sound effects were basically done in around 5 minutes. Max was like, we need sound effects right now so I just pulled up a microphone and started using the first takes lol. I highly doubt we would ever use them in a full version, or at least tone them down a lot. Thanks for playing though, glad you enjoyed it.

Submitted

Cool idea, and the sound effects were quite funny. Great job!

Submitted(+1)

this project is full of really strong ideas and it made me laugh. would love to this one get more development time!

Submitted

Really like this idea! I found it a little annoying to get the enemies to be placed correctly - the game kept stopping me from doing it. Once I got the hang of it, though, it was really fun! Good use of the theme :)

Submitted

I'm always a fan of this type of sound design in a game jam. It's hilarious and the games are short enough that it doesn't get on your nerves. Interesting "make your own level" mechanic and good use of the dice theme. Nice one!

Submitted

Dope af. Didnt quite get the rolling mechanic at first due to it not being explained but now that i look at it its quite intuitive. I love the dragon thing its animation woa. Love the silly music and style.

Developer(+1)

I call him the Yellow Croc and I love him too. Thanks for playing, glad you enjoyed!

Submitted

Great idea and very good execution. Well done!

Developer

Thank you!!

Submitted

Great stuff! Love the zany visual style, the music and the concept. Reaaaaaaly would have loved gamepad support! 

Developer(+1)

Thank you for playing! I totally agree with you on the gamepad support as I personally pretty much exclusively use controller. If this project continues, I'm sure it will be implemented but with the time we had, we decided it wasn't something to dwell on. Glad you enjoyed it!

Submitted

One of the most unique platformer game in this jam. I love idea. We can place trap and enemies on our way. And trying to find a path to complete stage. Its really cool idea :D My only negative word for this game is there is no restart button :( if we block ourselves there is no way to pass. I did alt+f4 many times and restarted games. If you add this feature and more chapter this game can be very succesful.

Oh and I can say one thing about sound effects : I just love it <3 :D

Developer (1 edit)

We immensely appreciate the feedback. In hindsight it is weird we didnt add that as a feature but in the moment I think we didn't want the player to immediately restart the stage just because they didn't like their outcome. The main core of the game is to make something that can work for you personally using the rng elements given. If we do continue this as a bigger project, it will definitely be something we consider for difficulty balancing and fairness but probably not in the form of a traditional restart button. Again though, thanks for playing!!

Submitted

The game mechanic really surprised me. It was very enjoyable!

Submitted

Nice sound effects lol. The game has the level of polish I expect from a 48-hour jam game, the mechanics are worked out nicely and the game just has a nice feel to it. 

Submitted

Nice game, love the sound effects xd

Submitted

10/10 SFX. Great concept, super fun mechanics and gameplay - pretty well balanced too. Reminds me of the game Ultimate Chicken Horse in the sense that you build your own level. My only gripe is that some levels might be a bit *too* difficult, or maybe I'm just bad idk. Great job :)

Submitted

This is a very interesting concept, big Ultimate Chicken Horse vibes. The sound effects caught me off guard and are hilarious hahaha (Especially the walljump!). I had a little trouble placing the objects I rolled and didn't quite understand why I couldn't place them at first, but once I did it made for a really interesting mechanic. :D

Submitted

Very creative take on the concept! The sound is very funny and it fits the style well. The one big flaw with this is the player controller is a little lacking sometimes, especially with the wall jump. Thats something to try and improve on next time. Other then that I love the idea and the game is very fun.

Viewing comments 33 to 14 of 33 · Next page · Last page