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MERCIDICE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1031 | 3.626 | 4.091 |
Overall | #2022 | 3.035 | 3.424 |
Creativity | #2639 | 2.901 | 3.273 |
Enjoyment | #2751 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice people who roll dice to fight the dice-face thief.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
FYI: One of your twitter handles (@Oceanharte_rust) doesn't exist. If that's by accident, please let me know: I maintain a list of twitter users that contributed to a Godot game in this year's jam and would love to add you!
Great game, absolutely loved the art style! I think a bit of a better tutorial is needed though, as I'm still not quite sure what faces do, but as soon as I figured out that they have something to do with buffs the game became quite easy. Also your stats carry on between fights, and your hp can go over the limit shown in the game, so I could just buff my guy to the max and heal sixty something hp over the limit after which the rest of the enemies couldn't even touch me. Not sure if that's intended, but didn't mind as it was pretty fun to kill the final guy in one hit, who destroyed me the first time around. So the gameplay could use some work, but either way I enjoyed it a lot. Great game!
Loved the artstyle! I din't really understood how the mechanic of changing faces worked, but overall great game!
It was an amazing game I loved the art style and the music was pretty good. I hope to be able to beat the final boss next!
<3
Wow! Absolutely love this art style! Great Job.
Thank you!
It's rare to see a straight up RPG in jams like these. I like the presentation a whole lot, I really get the urge to want to explore this strange world with dice-people and winding paths. The gameplay being all luck based is a bit risky, and it can be annoying at times to lose to bad luck and have to start over. Some balancing to maybe add some not so random elements along with the random ones may be a good addition.
Nice work and good job to the whole team!
Thank you for your feedback!