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Pirate Land Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1908 | 3.187 | 3.308 |
Creativity | #2459 | 2.965 | 3.077 |
Overall | #2755 | 2.767 | 2.872 |
Enjoyment | #3883 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player uses dice to interact with the game
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like this concept for movement and exploration would be nice if you had some kind of goal tho. Even some simple collectables would probably improve this game a lot. Maybe a special kind of tile you're supposed to visit. Anyway well done
Also L A N D B O A T
I have to agree with Sappir in that there's not really any content. I also feel there's little context. There's no indicator which dice you can roll or not, nothing explaining what each dice does, and no info on how the tiles around the ship are generated. It's neat to watch and the art is nice but yeah, not much to do in it. But good job on what you got done, 48 hours is a really short period of time.
It was more like 10 hours actually, I only joined on the last day. You're right of course, it's not a finished game.
Yeah, 10 hours is not much time, it's a good progress for 10 hours however.
I want to like this game. The graphics are nice. I can tell that you put some thought into creating the gameplay. A roll 6 while moving shakes your screen! The sounds of the dice was a nice touch too.
I just wish there was content. Music would have been amazing in this style of game too.
Yeah I had no more time for anything else! ^^ There is music, maybe it's too quiet?
Oh you're right! My mistake, my apologies. Good job on this gamejam.